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This was actually pretty good game. I'd like to see you give it another effort, I think you can make this into great one.
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I enjoyed it. I like random elements, gives it a sense of gambling when choosing which die to place the bonus. For myself, games become less interesting when the outcome can be predicted. Nice work.
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great game... my only pet peeve about it is that you have to click to close the bubble telling you the last rolls results before you can roll again.... aside from that unnecessary clicking... I love it.
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Has a fair amount of potential. Would like to expand the story/background more, why are we in the dungeon? Build up the RPG/story elements more and it'd be an AWESOME game!
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RNG to its worst, Roll dice and place ability in hope of the ability to work on the EFFING RNG!!!
Also add a mute button for the sake of god
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in response to jackyang, the life mage is the strongest. think about it, you have two life skills, and if placed, give you four life when you get good roles. coupled with the fact that you don't regain life, it's the best one to pick
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The skill to reroll the dice, should not happen is you already have a 6. Besdies being a waste of time waiting for the reroll, the skills is not as strong as the other two mages. In order to maximize the chances, saving magic should be critical for the mage. Otherwise a decent game. The life mage battles dragged on because of the extra healing, but overall quick little game.
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As it is, it's a RNG with minimal forced storyline. Add variety, chance, choices. I don't see the point in asking if the player wants to engage in battle, was there other things to do?
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It's a nice little game, but it's a little unbalanced. The power mage is much more stronger than the other two, and the life mage is so weak.
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can't figure out how to move from room to room, MP counter never goes down even when ability used. Interesting concept, but needs some work