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Ah I remember the first one of these. Needs badges, needs exposure. Too good a game to have so ignored. I didn't even know it existed :(
You have Healing Units like the " Human Priests" or the "Orcs Shamans" in Fantasy Kommander-Eukarion Wars: http://www.slitherine.com/games/fantaskommew
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Well if the dmg system worked it might have been a good game, but after spending way to much time and effort to complete the third round doing only 1 dmg at any given time I gave up and then there is the the funny part.. Weak attack 1 dmg. critical attack 1 dmg. specialcrit attack 1 dmg.
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I can't believe only 80,000 plays on this game. This is a creative, brilliant strategy game that deserves badges and a solid player base. What it needs is some exposure. Lets get the word out and bump that rating.
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In the last battle I killed all the forces. Took the altar and surrounded Ledalin yet the time ran out. WTF the altar was destroyed and Ledalin's forces are dead. How could I have lost.
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Here's a tip for everyone you can revive troops no mater what just make sure it's once you're done spending your money. You'll still spend money, it puts you in debt.
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For those having trouble with attacking the general on lvl 3 the trick is to lower the Gen's defense as much as possible before the catapult attacks. When your four archers are clear move them over and always have them attack first to lower the Gen's defense. Bringing in extra units to attack will lower defense further. ALWAYS have cat attack last. The 4 archers should give cat attack of 9. An additional attack should give it an attack of 13! All the other fortresses can be captured by having them attack you instead. The castles defence is nullified if they attack you.
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Enjoying the game. How about a 'next unit' button and/or a 'you have unused units' reminder?
For folks hating the seiges here's a suggestion - let the enemy general in his castle defeat your unit. So far, this has caused him to advance out of his castle and into my (dead) units' square. Call it a cheat, call it agressive Orcs, I'm calling it a day. 5/5
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Just like the first game, I want to defend this one, but I'm having a hard time. The main complaint about the first game was crazy critical crap, but that wasn't too bad, because the computer got boned by the RNG just as often as I did. In this game, the crazycrits are still present AND time limits matter a whole lot more. I can't defend that at all. I wouldn't have a problem with super tough castles (they are castles, after all) if it MATTERED. Usually, my main threat is the clock. The map is cleared, secondary objectives completed, I've got fifteen turns left--oh wait! I lose, because the enemy general is on a castle. He has no backup, no reinforcements are coming, there's no *reason* for his fortress to be impenetrable, other than arbitrarily ending the game, thanks to the turn limit.
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I loved the first Fantasy Kommander, and I think that this one is a vast improvement on the first. The larger armies that you are able to amass make the game a lot more interesting and make it so that losing a single unit isn't as devastating as it was in the first one.
As for the limited turns and the time it takes to knock out cities, these are things that you need to plan ahead on at the beginning of the level. You can't just randomly start killing people, you have to make very careful strategic decisions if you want to reach all of the objectives.
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sieges take too long with too realistic defenses that conquering a castle, fortress or building takes about ten turns. sigh. very nice graphics for a flash game. Perhaps you could tweak the all too powerful defense and all too little attack. So yeah, the third level is way too frustrating as yes, the sieges take too long. aside from the gameplay, everything else i think is 5 over 5. the graphics, stuff.
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This game takes way to long for the enemy to move. On the forth level I would go and watch a movie, coming back every five minutes to see if it was my turn yet
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I HATE TIME LIMITS
I killed all of the enemies, I just couldn't WALK FAST ENOUGH!!????!! That's really stupid.
Also, I have to intentionally avoid winning so that I can complete secondary objectives. Why can't I just keep playing until I've killed everything?
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Claims to be a full version of the game, but doesn't allow for the full range of choices. Regardless of how well the game plays or how well it is done, it contradicts itself horribly. Can't give it better than a 2.
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Also a bigger window would be nie. Engine seems to runs smooth enough, so a bigger version would be nice (less scrolling).
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Nice game, addictive. UI could use some usability improvements for long-term play though. And i would like to rename/tag my armies so i can recognize specific custom upgraded doodz better. 4/5/5
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My previous post works if you're using human or elf general, but I've got no idea how to do it using the dwarf. Either: Catapult doesn't do enough damage to take out orc general (in lvl 3) on it's own, even if you start moving/attacking from the first round. OR, you try to take it out with the dwarf general but the orc general wont attack back ('cause teh dwarf is a tank, I assume) and it takes too long to take him out. Anyone have any suggestions?
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Not sure if it's the ork general, but if you're talking about the guy with 250hp in the major city on the 3rd map. The way I've done it every time is to move the catapult into range very early (this means all other cities/fortresses have to be taken out by other units) and to send my general to take out the other main city. Let other units play various support roles, but those aren't so important as they all deal so little damage to cities, just make sure the crossbows and at least 4 dwarf melee fighters go and help the catapult before roughly round 10.
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Those are just from the first 2 battles, also. It's rampant throughout the game though. It's unfortunate that flash games either seem to have good plot/story/spelling or good gameplay/interface, and very rarely both.
I think the designers did a great job with the gameplay and interface (though as some have said it is a rather linear plot and game path for an RPG) but the details overlooked as per above limit its potential.
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The following are spelling/grammar mistakes in the game:
-Unit page: misspells 'morale', omits the word 'by' before 'placing'
-General Select page: wrong tense of 'charm'
-Battle Mode: should say 'wins' initiative, button should show "shows terrain and unit INFO" (info misspelled as infos)
-Diplomatic Mission briefing: misspells 'obviously', wrong tense of 'began' (begun), misspells 'off',
-The Four Cursed Altars briefing: word is 'nonexistent' not inexistent, uses the word 'hasn't' instead of 'doesn't have', wrong tense by saying 'Even if it will cause a delay' instead of 'Even though it would cause a delay' (should be past tense), misspells 'accomplishment', misspells 'Summary'
These are some really annoyings bugs in the game:
-Camera auto-zooms to bottom right after each turn
-Game intro screen goes about 2 or 3 times too fast to be readable, removing any pretense of story
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Not too far from being a great game. Little things though are just annoying, like the inability to spell (it's 'Orcs' not 'Orchs' as used all through the game) and the way the camera zooms to the bottom right automatically after each turn. I am not sure why so many flash-game creators have trouble finding English translators but it gets annoying. Otherwise though, a well-created game. 4/5.