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The game is great.
For those complaining about double turns: they don't actually exist.
The game works on a turn based system. Some times You go first sometimes they go first. If the enemy went last last round, then goes first the next round it will seem like a double turn but it is the start of the new turn they just happened to go first this time.
I like this aspect, makes it far more challenging.
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game is very unbalance sometimes your enemy will get 2 turns u get 1. Also when i get a critical nothing happens, but when they do you die. I play this game before used to be fun at times. another thing it be nice if you can have the option when upgrading, it does it for you. instead of you choosing what to upgrade. on the other kaos games you have it where you can see how much damage you can inflict on a target before making a move. (maybe its just this 1st game was a test try...)
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About all your complaints towards the Battle System (1 Damage, Double Turn, Army Upgrades...): we FIXED it in our next games Fantasy Kommander 2, Kaos Kommander and Chroma Wars. We have developed a completely NEW Battle System that will be launched with our upcoming game "Fantasy Kommander-Eukarion Wars".
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im sorry. i tried to like because i do like turn-based combat games like this, but there are too many issues that make it unenjoyable. dumping upgrade points into initiative clearly does nothing as the enemy still often gets double attacks. the random damage is a joke, too. it means you dont win on strategy but on luck. no explanation as to what upgrades do hurts too, as it leads to guessing. overall a fail, but a decent try. fix the issues and you'll have a winner I think.
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Adamantia : "Sorry Kaos, I have double turn"
Kaos : "Oops, I have it too Adamantia"
Adamantia : "Did you think this is crazy, huh?"
Kaos : "Yeah I know, but I'll win this game"
LOL XD
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The game crashes too often (about once per 2-3 missions), and since you can't save during a mission, you have to start the mission from the beginning, which sux.
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0.0 GOBLIN INFANTRY does 180 damage to Elven general(who by the way, has quite considerable melee defence because of my upgrades)
=/lol
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Including as before mentioned a better damage system - I think the key improvement is o be able to have a larger arm. As in your stock or rather army allows up to perhaps 16 (no more than 20) units. However you stick with a force of only 12 and the currency awarded, spend, reward stays the same. This allows the ability to hold a few extra units which are helpful in certain situations.
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why does the humans suck only the general seem to get any where, but still costly.dwarf own mountain and forest is all elves and humans get nothing except the basic bonus from village and hill? wtf man -_- i soloed the first 2 maps with the general and sold those noobs-_-
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soldier goblin infantry lvl3 a3 d3 attacks elite human infantry lvl5 a4 d4 non crit just attack 50 damages dealt elite human infantry dead
elite human infantry lvl3 a3 d3 attacks oreish infantry no fortify lvl 2 a 1 d1
human deals 15 damages dead enemy (yeah) and suddenly dead man counterstrikes and ... human dies (crit 10) what the hell
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Lvl 10 Elite Cavalry, fully upgraded, with x3 fortify in a fortress dies in 1 hit to Orcish General with 900 hp and 11w/11a. I managed to kill him, but there's too much other stuff.
Leveling new troops on Champion campaign is almost impossible as lv1 dies to 1 successful attack of lv10 enemy. War Academy was much easier than campaign.
The game is very good and tactics on most maps are fun but too high damage multipliers, occasional 2 turns in a row and skill descriptions only in lvlup menu are major flaws.
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Hard fail on the attack system...it ruined my enjoyment of playing such a cool game. Other than that I would say 5/5, but the attack system brought it down to 0/5. I hit 7 1's in a row and lost because of it.
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This game sucks, the idea is ok but the game itself sucks, every option is totally wrong managed, even the zoom sucks at all costs. Doing always 1 damage when the enemy has 2-5 hp, YEAH SURE. fukk this.
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good idea concept but very very poorly executed good try but u need to work on everyone says above so yah like i said good concept badly executed so try to make a sequel and fix everything plus if u agree
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enemy stopped taking the turn because it was confused as to what to do? in orcish capital level so after almost winning i have to restart and then relocate recources and level ups. an almost defeated army should do way less damage if not then they should be heros and not armies. show groups of people in the future show the arrows of each one hitting the other armiesand them falling all over the place and off the walls of forts and the like...
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Oh come on guys, it's not THAT bad...
I'm not sure whether they have #2 on Kongregate yet, but having played it ahead of time a little bit, it is more balanced.
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DO NOT PLAY THIS GAME! I mean, really, don't play this game! In the beginning it seems good and fair, and one can evolve troops and so on, but after a few missions it becomes unfair and unpredictable. The enemy always seems to get an extra turn, your troops do only 1 damage about 90% per battle and the best and most expensive troops die. For example: 95 health Heavy Cavalry dies, because 8 health Goblin archers do Supercritical hits two turns in a row ... this game sucks and no one should play it !
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This is a good concept game, but the damage you deal really is a joke. And the extra turns seem to favor the opponent more than yourself. I also don't see a reason to upgrade my units' armor/weapon, because they all end up dying eventually anyways. And the spells that I can only use once a fight are kind of weak, considering. And what's initiative and morale? How does that affect anything? Why do we only have 25/30 turns to accomplish tasks...secondary objectives aren't even on my mind when I play this.
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I was not a fan after one battle at the War academy. But after tasting a couple battles and unit purchasing/advancement on a campaign, I may be hooked. I'm getting definite Shining Force, FF tactics, Battle of Wesnoth, Master of Monsters vibes. Hope this gets good!
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i noticed something interesting, if you attack the enemy unit from behind there's a higher chance of better damage (tested in war academy) most of the time 15~20 damage on normal attacks, my general did 228 damage on a critical (instant killing the enemy unit xd), not only i noticed the higher damage, but they also don't counter.
that really helped to avoid 1 damage attacks