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I like that you've expanded on the number of nations in RISK, but the game needs to have options to speed up comp opponents. War of attrition on level 3 and beyond is just too slow to remain fun.
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You can ignore the max troop movement and move ALOT more than you have into another territory. Just gotta type it in.
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Nothing shows this game's qualities better than when your enemy kills 2 of your guys on his first roll with three attackers and you lose 15 men in a row. This would be so bad if a game which I had been winning for 20 MINUTES hadn't all rested on one single roll.
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if this game is suppose to involve strategy, then why don't you get to place your own pieces?
also this game is really difficult, i've spent the last half hour just trying to beat level two.
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Kind of fun, however it is essentially risk with the defense having more chances for luck which makes it much more frustrating.
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blackbat you get 3 armies with 1,2 or 3 territories no matter what this also happens in risk so if you go down to one territory you'll get 3 it's not just the computer
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Board games turned online flash games are already lack something, but this game makes you feel like an idiot. There is no skill, because once you think you're going to win, the computer mysteriously gets a huge army back. The luck factor is awesome when you can actually trust that it is luck.
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the game concept is good, but the "random" factor is just stupid. The computer always kill the double of me, it stacks lot's of army and doesn't attack and the AI is not so good. 2/5
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in risk, the defense only has 2 die. and its really dumb that you cant move the desired amount of guys to a conquered country. 2/5
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Pretty straight-forward. It's RISK, essentially...so just use a very conservative RISK strategy to win. That is, only take one territory at a time and be sure to leave a reasonable backfill of defense. Don't EVER blow out your defensive borders.
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The game is 'playable' if you account for the mistakes, odd luck, and AI movement. The AI will not form treaties, they generally form cold wars. One goes to defend an area it likes, and the rest come and send troops due to what it feels are invacion threats. The result of this is that if you keep even an army 1/5 of the size of the massive army on the border, they don;t attack. Sweep around and take all the other territories you can, and then use your 20 to 4 troop production to whittle them away. I beat the game like this.
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This is just horrible. the computer has so many more troops then you, and even when you out number then you lose.... Risk is unfair sometimes. this is unfair all the time. 1/5
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Ok, i take back my comment. There is absolutely no strategy, and since the computer always gets more soldiers than you do, 2/5.
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I've played risk before, but I just don't get what's going on at all. Game needs better in game instructions or something to explain how you are supposed to play
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1.theres a bug on last level it deletes your units
2. your enemies end up building massive armies and not attacking
3.to much like risk
but i like risk so 3/5
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i agree with fosjam move amrys when you attack, also the dice are stupid if you click really fast you always lose 3 men, whats with that?
fix it!