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Gideon

Dec. 13, 2007

Under rating threshold (show) How does 80 points lose to 10? A crappy game, thats how.

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Gideon

Dec. 13, 2007

Under rating threshold (show) If you attack, you lose 80% of the time. Often more. Defense is to powerful.

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Virini

Dec. 13, 2007

Under rating threshold (show) The computer is far too unaggressive - it never attacks and then has an impossible defence

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mykael

Dec. 13, 2007

Under rating threshold (show) Hmmm. Needs a fast forward button (or at least something to stop the computer players from waiting for the previous players animations to finish). There's also a balance problem that leads to stale mates - I can't reliably reduce the strength of a player getting the minimum 3 armies unless I am getting more than 12 armies a round. This leads to very long, boring stalemates that the game doesn't recognize.

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Argent

Dec. 12, 2007

Under rating threshold (show) I wish there was a badge for one player in this game. The computer doesn't seem to use loaded dice, it's just less aggressive than most players. The dice setup tends towards long build ups and catastrophic conclusions.

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Supergiantsfan

Dec. 12, 2007

Under rating threshold (show) I LOVE this game! It's pretty much the same as Risk and it's sequel and stuff but it has more levels, cool music too. I love it! Should I favorite it? Hmm....... 5/5

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Drederick_Tatum

Dec. 12, 2007

Under rating threshold (show) Thanks, Gwenix -- were you able to determine whether the computer gets more favorable odds than a human player?

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killerkonnat

Dec. 12, 2007

Under rating threshold (show) The computer is using loaded dice, 1/5

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Gwenix

Dec. 12, 2007

Under rating threshold (show) I programmed a simulation of the attacker and defender dice, and came up with (after 1 million rolls) defender winning approximately 63.1% of the time. This means that the attacker is losing almost 2 armies for every defending army he kills. That favors camping.

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Gwenix

Dec. 12, 2007

Under rating threshold (show) The 40% works only if you have 1 die vs 1 die. Since there are 3 ordered dice, the statistics work differently, and much more in the defender's favor.

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GoSoft

Dec. 12, 2007

Under rating threshold (show) This seriously is a craped up game. Fix it. NUMBER GEN i had 12 guys vs 3=the 3 guys win stupid game

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mykael

Dec. 11, 2007

Under rating threshold (show) Nah, the AI is overly conservative and rather cagey. It wants odds of at least 4:1 before it attacks (ie it's 40 to your 10), and it won't attack (or continue attacking) if doing so would weaken the attacker sufficiently to make it vulnerable to its neighbors.

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Grotty

Dec. 11, 2007

Under rating threshold (show) There is a very annoying bug in this game whereby instead of adding my troops to an area, the game simply removes them instead. I click to add 20 to a region, I add them one by one, and then click "okay" or "end turn", and poof - they're gone, and my troop count for that region is back to where it started. Unless this is an undocumented "A.W.O.L. feature", please fix :)

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oneguynamedjosh

Dec. 11, 2007

Under rating threshold (show) This is a great game, but the AI needs some improvement. Have them attack more rather than simply adding all their armies to one country.

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Drederick_Tatum

Dec. 11, 2007

Under rating threshold (show) I totally agree on the loaded dice. Even taking into account that the defender wins matching rolls, that means the attacker should win about 40% of the time. The true total when a human attacks appears much lower than this, whereas the computer apparently gets closer to 40-60 odds when attacking. This wouldn't be such a problem except that the computer adopts a turtle strategy in almost every game, meaning that you can easily build up armies faster than the computer but you end up passing for dozens of turns in a row in order to get the numerical superiority you need to take out the computer's fortress territories. That's just not fun. NEEDS REBALANCING!

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Deminish

Dec. 11, 2007

Under rating threshold (show) btw, does anyone know how scoring works?

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Deminish

Dec. 11, 2007

Under rating threshold (show) the reason defenders win is because if what you roll matches what they roll then you lose. it works by matching the highest number you roll with the highest number they roll and then the 2nd highest ones etc. but in risk the defender normally only has 2 dice, so the 3rd die makes a large difference.

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blah3

Dec. 11, 2007

Under rating threshold (show) You know what happens if you save the game and then reload the page? That's right - it deletes your save game! This sucks donkey :).

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blah3

Dec. 11, 2007

Under rating threshold (show) I would give this 0 out of 5 if possible - really really badly written buggy piece of ****.

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redfenix99

Dec. 11, 2007

Under rating threshold (show) If you have 9 or more in a tile, the computer will rarely attack you, but sometimes its better to let a tile only have 5-7, so it WILL attack you. That way it'll lose some units in attacking, which makes it easier to invade.

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iranaeus

Dec. 11, 2007

Under rating threshold (show) Game is actually pretty easy, if time consuming, once you realize the AI will very rarely attack you.

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iranaeus

Dec. 11, 2007

Under rating threshold (show) Maybe the AI knows it cheats so it doesn't attack?

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checkeredshirt

Dec. 11, 2007

Under rating threshold (show) Whatever the bonus is for defending it's too great. Also, I run into a glitch every now and then where after I click OK to add units they don't actually add.

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Mycaelus

Dec. 11, 2007

Under rating threshold (show) Wow, I tried to self-destruct in Asia, but those damned AI wouldn't go for it. My juicy litte one-man armies standing next to their 200+ ones just weren't worth the effort, I suppose. Someone should have told me this was a war of attrition.

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garcia1000

Dec. 11, 2007

Under rating threshold (show) Rubbish game, dice rolls are not random

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PuckyWuck

Dec. 10, 2007

Under rating threshold (show) you thought losing 20 was bad? i was fighting a 15 with a massive army of 79 and i lost for some unknown reason! maybe it has something to do with the sie of the countries

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Deusamatte

Dec. 10, 2007

Under rating threshold (show) I moved 15 units to a province and it decreased the remaining 30 units to 5!... I didn't know this game simulated attrition too

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chucknorris101

Dec. 10, 2007

Under rating threshold (show) 2 dice

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Fubang

Dec. 10, 2007

Under rating threshold (show) screw this game. I quit. had a rather large army built up to attack an enemy territory that had been hoarding units since the beginning of the game. But as soon as i pressed the OK button after distributing 15 units to my large army. The entire force was reduced to 20 units. this is a buggy waste of time.

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Spes

Dec. 10, 2007

Under rating threshold (show) Why does an opponent defending his country roll consistently better than when you defend your countries? I don't mind the moving single armies into newly conquered territories; provides a twist on Risk and requires more tactical planning than just massing a single large army and wrecking through a continent. But the dice rolling needs fixing. It's a little computer biased. And gaining armies equal the the number of countries you own? That's a little unfair. There's no way you can overcome a huge deficit if your opponent gains 15 armies a turn while you can only gain the minimum of 3

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quinton12123

Dec. 10, 2007

Under rating threshold (show) kinda cheap for the player the AI is HACKING!!!

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reducket

Dec. 10, 2007

Under rating threshold (show) looks like a fun risk clone, graphics and whatnot are good. now, make attacking fair... two dice for defenders, or at least ties in the favor of the attackers.

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yourmajesty18

Dec. 10, 2007

Under rating threshold (show) just to emphasize the point... I just took 395 men against 227. I won the country but now only have 42 men left (I started with 75% more soldiers and still suffered 56% more casualties). Because of the other NPCs hoarding men... my country with 42 guys is sitting beside a country with 148 men. Basically... I'm screwed. This must have been what it felt like to be a general in Vietnam.

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yourmajesty18

Dec. 10, 2007

Under rating threshold (show) yeah... this game got really lame, really quick... you get into a race with the computer to build armies and none of the computers will attack each other. The attacker is so disadvantaged because of the tie rule and the fact that the defender gets 3 dice too. The only way anyone can win is too attack but attacking is the least economical way to proceed through the game. Stategy means very, very little because even if I bash on one of the computers and bring him down to like 30, then the next guy over with 175 still won't attack him. So now I'm stuck trying to raise a worthwhile army to attack (you need about 4 times the number of guys in the defending country if you really to since a win) and I'm raking in only about 25% more guys. I think I should be able to mount a successful attack in about 100 turns, and that's just one country out of 13 I have left to conquer in Africa... 2/5 because you destroyed an already great game.

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theorangekiller

Dec. 10, 2007

Under rating threshold (show) insint a real luck game is hacked we can't win i loose 27 vs 2

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Karmic

Dec. 10, 2007

Under rating threshold (show) There is a reason in regular risk the defender only gets 2 dice.

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yourmajesty18

Dec. 10, 2007

Under rating threshold (show) either I'm the most unlucky person in the world or the computer are rolling much larger dice than I am... I've been using an army that I continually replenish to 15 to take out a country with a standing army of no more than 6 and I've lost all of my men down to 1 ten times in a row... I've seriously spent 140 men trying to capture this european country and the enemy has only lost maybe 25.

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campbellsoup292

Dec. 10, 2007

Under rating threshold (show) Got to 1 point where I had 14 territories against the enemies 4 yet he made a comeback taking away 8 of mine, so I just quit in awe..

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four

Dec. 10, 2007

Under rating threshold (show) I like risk, so i was ready to like this game, but something went wrong. There is only one thing you need to get spot on with a risk game, and that is the dice. However, this game seems broken in that respect. When i need to have 3x the defending number to win a territory something isnt right.

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me1234556

Dec. 10, 2007

Under rating threshold (show) Pretty good, feels like risk with dumb people though. The AI is my only really complaint, other than that make things a little more flashy and the game could get some pretty good ratings.

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Dale_Fan3

Dec. 10, 2007

Under rating threshold (show) What's really annoying is that you can't move more than one man into a territory you just captured, meaning it's hard to capture allot of land in one movement. It's an OK Beta, but it needs allot of work. 2/5

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chucknorris101

Dec. 10, 2007

Under rating threshold (show) need save i got to africa and about won it and then it closed out

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CodeGuy

Dec. 10, 2007

Under rating threshold (show) I keep trying this game again. I like the basic idea and mechanics, so I keep giving it another chance. And every time I do, the computer gets another ridiculous string of success. This last time I had the computer almost beaten, when he took 4 of my territories in a row with almost no losses on his side. He went from struggling to powerhouse almost instantly. So just like the last 3 times I played, I quit the game halfway through out of disgust. I understand that the game needs some challenge, but this isn't fun.

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8doug8

Dec. 10, 2007

Under rating threshold (show) YAY online risk YAY

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horatio7714

Dec. 10, 2007

Under rating threshold (show) I also just had the troop subtraction bug. This game is not ready for prime time.

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Iblis

Dec. 10, 2007

Under rating threshold (show) pretty cool game, only problem i have is that the computers are really slow to take their turns and they don't attack very often... but still, good game, 5/5 + faved

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horatio7714

Dec. 10, 2007

Under rating threshold (show) It's at a point where the AI players have way more troops than me, but refuse to move (on me, or each other), so everyone just keeps adding troops... That is, the AI is in some dumb loop unless I attack, even though I'm weaker (the won't attack each other)...

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michellefaith

Dec. 10, 2007

Under rating threshold (show) There is a horrible bug in this game. Every now and then when I add armies and press "Ok" it SUBTRACTS that amount of armies from my territory! This is most frustrating.

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wombat42

Dec. 10, 2007

Under rating threshold (show) It could be such a great version of Risk, but its buggy where sometimes it subtracts the number of armies you are "adding" to a country at the beginning of a turn. Sometimes during a battle it will say it is subtracting 1 army, but it will really subtract 4 or 5 or 16. The balance issues just make it slow going.

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Kajo

Dec. 10, 2007

Under rating threshold (show) gwenix, risiko -the italian version of RisK- has got 3 dices per part

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