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Caved In

Caved In

by alexlarioza
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Caved In

Rating:
2.7
Released: September 01, 2011
Last updated: March 26, 2014
Developer: alexlarioza

Tags for Caved In

Description

Originally created for the 21st Ludum Dare competition, Caved In was inspired by Minecraft, Terraria, Dwarf Fortress, and dungeon crawlers. The goal of the game is to ascend all five levels to reach the surface. Along the way you can collect treasures and save a few stranded ladies. Lava and water flow to fill gaps and will kill you if you stay in them too long. Levels are randomly generated during each play. Full instructions in-game.

This post-compo version includes a proper menu and compass for finding the ladder on each level.

How to Play

Find the ladder on each level to ascend. You will escape when you reach depth 0. You score points for digging, collecting treasure, and saving those lovely ladies.

ARROW KEYS or WASD: move/dig
Z or SHIFT + ARROW KEYS/WASD: build wall

Comments

0/1000
LordBucket avatar

LordBucket

Sep. 01, 2011

10
0

Rock landed on me. Now i can't move, but I'm not dying. Weak. Otherwise, like others are saying, good premise, nice game, but it needs more.

BobFizzle avatar

BobFizzle

Sep. 01, 2011

10
0

Might I suggest fixing the proximity of water/lava to the spawn point? I happened to spawn adjacent to a water block, and died before I could move. I know the level generation is random, but...

alexlarioza
alexlarioza Developer

I will be fixing this in a patch tomorrow.

chwooly avatar

chwooly

Sep. 02, 2011

7
0

Not bad, Would like to see areas that I have cleared be brighter. 4/5

Muspell avatar

Muspell

Sep. 01, 2011

32
3

I wich the mochi high score submission didn't popped up after each play...

Schattensang avatar

Schattensang

Sep. 02, 2011

5
0

Yeay i managed to get between water and lava, and now i am stuck there without the possibility to die or get to any menu