ROT

ROT

by angril
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ROT

Rating:
3.4
Released: April 07, 2013
Last updated: April 07, 2013
Developer: angril

Tags for ROT

Description

A side-scrolling RPG with zombie apocalypse theme. Controls up to 6 survivors on a journey to find a way out of Rottinsville city through a swarm of zombies. Play battles that features 20 zombie creeps, 7 mini bosses, and 3 bosses. Equip your party with 70 selections of equipment that includes headgears, armors, and weapons. Upgrade your equipments with 8 unique upgrade materials. Empower your party with 18 vaccines and 7 special actions. And don't forget to earn trophies!

How to Play

Mouse controls. See the in-game tutorial for further instructions.

You can switch the difficulty setting between normal and easy at the upper right corner of the screen.

Comments

0/1000
itsacpl avatar

itsacpl

Apr. 09, 2013

54
2

i would like to see my complete inventory list

gta74 avatar

gta74

Apr. 09, 2013

32
1

Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential

PaTaY_Si avatar

PaTaY_Si

Feb. 15, 2014

11
0

i like upgrade games :)

Seroth avatar

Seroth

Apr. 09, 2013

22
1

Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)

stinky472 avatar

stinky472

May. 11, 2013

27
3

I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.

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