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I'm playing this game since 2012 and had a lot of fun with it. But right now i cannot recommend anyone to play it. There are some Issues for YEARS now that the devs do nothing about. Advice to anyone who wants to try it nontheless: if you run into Decks with the hero named Thania in standard format: just forfeit. you can't win anyway, they will timewalk into next week and win without you having another turn.
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anyone else notice they have similar content set up as magic the gathering. such as, the side content where you have to get out of a situation.
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An impressive fake Hearhstone, seeing as the developers' blog has posts from two years before hearthstone was released.
Kingdoms CCG was released in 2012, years before Hearthstone. It is a unique Collectible Card Game that plays very differently. We respect Blizzard and what they've done with HS, and feel the games can be enjoyed together. No need to choose one or the other, play both!
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2nd box could be descending. After a few boxes, start buying singles.
As for the error, it's a known issue. Just ignore that path, it's the only error in existence
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Can't play... keeps getting "NetConnection.Call.Bad.Version/error"
Tried with different web browsers. My Internet connection is fine.
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for newbies
try to keep your deck around 40 cards
get lots of core set and then see what you like from there
there is no best hero but olfaan is really strong atm
for more tipps ask in game chat
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I'm new here. I want to love this game, not sure though. Steep learning curve. Maybe if you (out there) would help me. Do's and don't. When should I join a guild (tried once, but was kicked out same day ?). How big should my deck be ? Use different decks ? Best Hero ? Stuff like that. Thanks. :)
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The Challenge versus the Banished Knight in Training Grounds is nigh impossible, winning the battle without using a Holy Hero.
The Banished Knight starts with 29 HP and 4 Mana and there is a curse on the field inflicting 1 Magic Damage each Turn on each non-Holy Hero and Creature. However, the Curse Damage is inflicted every half-Turn and the starting difference in HP and Mana between Heroes render the fight truly non-winnable.
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I dont see any difference with making Deploy Cannons cost 4 of mana. Olfaan decks are now prepared the same to grab mana like crazy to put 2 in play in a row. The real nerf wil have been reducing the number of cannons deployed to 2.
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I just placed third in paid sealed, 5 players, and haven't gotten my price pack 20 minutes later. I've reloaded, and don't know what else to do. this has happened to me before and I'm wondering if it's me. Advice?
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Dear LeMon Cc, please just go play some other game, you've been dissing the comment section here with insults at the game for a long time, now you come randomly saying not bad followed up by more insults at it. You don't like the game go play something else what's your problem with it, the comment section should be used for more useful things like help, bug reports, friendly and creative comments.
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@hellsdottir, you have to build the right kind of deck to do well in campaign. The internet can help you with that, as can chat.
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Playing along in the solo campaign just fine - great fun - then, difficulty wall. Hit NPCs with BS abilities and insane cards that shread me in seconds. One enemy beat me with one creature and lane denial. What pops up on loss? Big button for the store. If your game is balanced around grind or die (or pay or die), go stuff it.
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If the Vial of Angelic Tears is destroyed out of the turn of the player it gives the life points the same even if he dosnt have fewer than 8, is that correct?
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This game is a Mastahpiece, it dezerves WAAYE more Praise. And its not as much pay 2 Win as other Card Games. And very friendly community. If you read this and you havent played yet, DO EET, coz you not gonna regrett! Im "Ipsen" in game btw :P
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Description
Play intense card battles with over 800 cards, 27 heroes, live PVP, tournaments, and limitless depth!
Build your collection, choose your alliance and aid powerful heroes in the fight for Euna! Battle foes to climb the ladder in the arenas, prove your worth in tournaments or aid guild members in the best competitive online CCG.
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Mate, i don't pay for this game and while i agree it'd be nice to have more gems since they're the payable currency, there's a descent amount we get considering it's the payable type even if it is by luck on daily chests and such and most importantly if it got easier that would make it quite unfair to the people who actually pay for gems be it once in a while or slightly more. So ya with all due respect i think it's fine enough as it is, 0-10 a day from the log in chest is also always a possibility so it isn't that limited to how much we not payers can get.