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This could be a fun game if it didn't have so many barriers to playing. I wish more card games would be built like all the new LCGs that companies are coming out with. Purchase a box and that's it, you have all the same cards that everyone else has. Digital has so many options too. They can have campaigns to unlock cards, randomized card gain per battle won, and/or tie card unlocks to an achievement system. When will card game developers finally realize we don't like the lottery style system that card games used to run off. Sure, Magic is still strong and healthy, but that's an exception, not the rule.
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VIP system, money for packs and playing, singles shop, AND an energy system with 2 minutes per energy? Its like they took all the most gougey, hated monetization models and rolled them together! Why should I pay for cards, and THEN pay even more to play and use them? Charged multiple times.. 0/5
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Constant disconnects. Seems like a solid game, but I think I may as well wait til I return to my better connection in about a week to continue any further.
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Great, another run-of-the-mill card-based MMO that won't let me get the hard badge until I've played 300 hours worth of game play to get a single item I need to actually complete the badges... What a joy..
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Overpowered essence cards you can only get with gems...multiple "VIP" levels giving greater rewards...yeah, it's P2W. Save yourself the hassle and move on.
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The AI in the arenas is every day more lucky with the cards he draws when he needs when he has exactly the mana to play them...
Very very lucky, so lucky i cant help to thiunk is programmed to be that way...
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hurmm, is it jst me? or other ppl are also havin prob playin it using google chrome. or is it becoz of my flash player?
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There is a bug where the enemy begins with cards on the battlefield, even though I go first for the coin toss. Upvote so the developers can see!
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Whoever had the smart idea to create the Essences gear cards must be fired as soon as possible for having ruined definitely the few balance the game still had...
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When it comes to online games like this, I generally put things into two categories; games that I push to the back of my mind ASAP and try my best to pretend don't exist, and those that I favorite and sink a fair bit of time into. This could've had the potential to be the latter, but unfortunately it failed one of the primary checks to allow it to do so; an energy system instantly takes a game out of potential consideration. I mean, I have no idea who the first person to come up with energy was, but whatever retarded piece of certain developers' brains that make them believe that it's a good idea needs to be removed. It is not a good idea. It does not make people want to pay to play your game. It pisses them off and makes them want to leave, as it's not like you're getting anything new by paying to refill your energy. All you're doing is paying to play, and if I'm going to pay solely to play a game I could find way the hell better ones to do so with.