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Like the style of this particular CCG. Hope it keeps me interested and doesn't try to moneygrab as much as possible before it starts declining again
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First of all this game is made by the same Dev's that made Junk Battles/Wars! Anyway great graphics, bit of a learning curve on the actual game but if you stick at it and win the your way to a few booster packs it gets a whole lot easier. Just be patient. If you can't win at PvE do some Ladder games to earn some quick cash. Another tip is to leave your first Deck for PvE only and make a second Custom deck for PvP. This is because you dont want to be stuck with a deck under "Ladder Rules" for the campaign which is already hard enough!
All this game needs is some sort of Guild System and Guild Competitions/Raids and it will be awesome! Looking forward to more updates. P.s Dev's are active in chat so feel free to ask them questions
Appreciate the feedback. Guilds and tournaments are already in development, stay tuned for more info on the official forum here: http://forum.kingdomsccg.com/?q=forum
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campaign difficulty is ok, i don´t know why are you complaining about it is too easy. the fact is that it has a lot of battles to complete only 1 stage
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I would like to be able to use gems or gold to buy crafting essence and/or stones directly, in addition to being able to get them from scrapping multiple cards and as a possible added "bonus" for buying card packs with gems.
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more gold for replaying completed levels please?
also suggest different level gives different gold rewards, instead of story-75 hard-100 insane-150
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On a side note no Energy requirements for PvE Yippie!! although theres a 50 energy cap for PvP at a cost of 5 per fight. but it regens fast enough to have plenty of fights per session before you have to wait to regen. Keep up the good work devs :)
For any new players reading this, Energy no longer impacts the game. There is no energy use when going through the campaign for the first time, and no energy used in our Arena, Tournaments or Guild Wars. Energy is only used when grinding completed areas of the campaign for gold.
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Is it me, or does the computer seem to have some really unfair abilities later on (like 20% chance to evade damage). I guess it's one way to increase difficultly but feels cheap to me.
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I really like the style, look and play of the game, but the whole challenge of the game to me has become the price of the cards, not the strategy of building my deck. Great job overall though.
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So I'm about do a little math, and don't get me wrong, I really enjoy this game, and would really like to continue playing. I'll start with the 3rd tier Heroes.
3rd tier heroes cost 100,000gold or 200Gems, which is over 19.99 USD. There are 6 third tier heroes. So that (If you were purely a Gem Buyer) would be Over 120dollars USD. So why not just play the game a lot and earn cards and gold that way? Well for a victory you gain anywhere between 75 gold to 150 gold per win. For the sake of this math, let's say you earn 100gold per win. That 1,000 wins per 3rd tier hero. At around 1-5 minutes a match coming to 5,000 minutes which breaks down to 83 hours and about 15 minutes. Or 3 and a half days. Of Straight playing.
Now on to Deck pack costs. 1 pack of Gold cards is 5000 gold or 15,000 gold.
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Why are T1 heroes so unbalaced? I can't see a reason why the creators don't make changes on that. If get the chance to see it, the majority f the top 50 of "Beginner Arena" uses Amarus as hero. That indicate something, doesn't it? I suggest you work on balancing T1 heroes and giving a bigger number of options for those playing in "Beginner Arena", as well as different battles to face.
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Being in the arena and having your ranking go down as you first play is not a problem of the game, but rather a side effect of the ranking system used. Mearly, as you first join, you are set to the "average" ranking level (this is intended, so as to have 1500 always be the "average" level as battles always give/lose the same amount as the opponenet) And when you are new.. you are not likely at the current average. This is not a bug. Just keep playing. :)
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I really enjoy these types of games. They keep me on my seat and pounder my next move :)! If this ever comes out to real life tournaments and game event, I'll be there :3
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@ikazuki , selling cards for a low price? I agree. Although trading would destroy the game, it would lead to multi-accounting and etc.
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Just a bit of math. The cheapest cards in the game are 5 gems. Since it costs 10 dollars to purchase 100 gems, that means each gem is about 10 cents. If the cheapest cards are 5 gems, that makes them 50 cents. For most real life TCG/CCG games, card packs are about 3 dollars on average for 9 cards, which means each card in the packs is about 33.3 cents. For a pack of only 5 cards in this game, you are charged 5 dollars (for the promotional pack in the shop), so that's a dollar a card. You might want to change the prices a bit since (as a rough estimate) you are charging three times as much for a piece of data than most card companies are for an actual physical product. Hopefully the developer might see this and change the prices up a bit.
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Please guys, fix the freeze when you win a battle in beginner PVP. I think I lost 2000 to 2600 gold like this and at my level it does count.
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Mate, i don't pay for this game and while i agree it'd be nice to have more gems since they're the payable currency, there's a descent amount we get considering it's the payable type even if it is by luck on daily chests and such and most importantly if it got easier that would make it quite unfair to the people who actually pay for gems be it once in a while or slightly more. So ya with all due respect i think it's fine enough as it is, 0-10 a day from the log in chest is also always a possibility so it isn't that limited to how much we not payers can get.
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@wardude999 This game is free to play as long as you want, however there are perks for those who have paid. Your comment got downvoted because you made it sound like this game is pay to play. It isn't. Anyone can be competitive without paying a dime.
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It'd be quite nice if this had an auto-build deck feature. I've only started playing this and am quite overwhelmed by all the cards I've got and what they all do. Wish for a button that'd choose a set of cards for me based on their cost and effects so that my deck's a bit more even because I am just hopeless at this. Doesn't have to be the best deck possible, just a decent one. Please :c
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It would be nice if they seperated your campaign wins and loses and your arena wins and loses. Great game though keep up the good work, excited to see the new patches.
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Is there a way to undo a purchase? I just wasted 25 Gems on a deck slot because of a miss-click and there was no confirmation window.
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Is it possible to configure it such that child of Euna will not have redundant/conflicting abilities? e.g. Ranged-Flying, Pierce-Invoked, Dust-Reassemble
We've launched a new set of cards (Descent into Darkness) and added a live play PvP ladder system to the Arena, with prizes. Play 20 live PVP battles in the arena and you're guaranteed a prize at the end of the season.
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really liked CCG,maybe it would be better if there was more story behind the game,otherwise i really rate this game high