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As a huge fan of bullet hell games, my biggest complaint is the size of the hit box. Only really matters on the last boss but still....it's larger then the ship itself.
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Please add an option to remove the rain in the background, it can really do a number on one's eyes if playing late at night. My eyes naturally try to track the rain moving down and forcing them to look back up rapidly creates a lot of fatigue.
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I know Acydyk outlined a good way to beat the final boss when it does its missile thing, but I think the hardest one of his attacks is the pulse-like one. When it starts, count 5 spikes (the things shooting the pulses) over from the right, and there's a space just big enough for your ship in between that one and the sixth. It helps to get as close to the boss as you can without taking damage, and when you're good just wait it out =D.
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I like the game. :D But some of the last achievements might need to have their grindiness tuned down a little bit. x.x I've purchased every upgrade, beat all levels without taking any damage, and played for 240 minutes. Even so, I still have 68/128 deaths, 53/55 multiplier, and 37,121/100,000 kills. And I already feel like I grinded way beyond any reasonable limit for upgrades and upgrade points. I'm not sure where 55 multiplier is supposed to happen, but the most reasonable places seem to be 9, with the giant line of enemies at the end, and 13, with the largest meteor type, and at best I can get 53 multiplier on level 9 and 50 or 51 on 13. And repeating the same level hundreds of times over for kills or dying at the beginning just isn't reasonable. Completely ignoring achievements, I thought the game was fun, and I liked the different weapons, and how there were lots of different upgrade options for the weapons.
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I finally got the hard badge, here is my tips on the last boss (can be more harder, I played Touhou at least, hell-shooter too): 1- At the part of the rockets, go to the low corner of any side, them go up when you reach to the other side, and pass through them at the bottom. 2- At the part of raining drops and the "V" shoots, reach really close to the boss at the hard right, at the top, you will never got hit. 3- At the Pulses attacks (which is harder to see) do the same of the "2", stay at the same place. 4- At the hell-shooter madness (the bullets which goes to the whole screen, pause your game immediately when you see starting, grab your mouse and keep at the corner of the hard left, sometimes you gonna need to change the places, so get a hit by a bit and go to the bigger area... I beat doing that using ALL Upgrades and ALL Skills on Laser... Click [+] if you think that TIP is really "TIPFUL"
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you know you've been playing too long when your finger hurts from pressing down on the mouse, touchpad, or keyboard button extra hard, as if it's gonna take that last bogey down that much faster.... thanks for the uber-hard hard badge, btw. the only reason it's not impossible is because you're not requiring us to the last stage without any hits. dunno how people are managing it at all: obviously they are if they're getting all the achievements. not a bad game, really, but i gotta allow for the fact that the background music is a blatant knockoff of the main track theme from Top Gear (Las Vegas) on SNES. cool, yes. naughty, also yes.
@Rastertaster: Kong adds the badges, actually. it's not the creator's fault they made it a bit attritive. on the bright side, it's not like they make you beat all the stages to get it.
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I keep failing the boss level due to the rocket wave, my mouse leaves the screen when I try to dodge at the bottom of the screen and the ship stays still for a second = nuked.
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TO GET THE MEDIUM BADGE! Buy the laser as soon as you possibly can, and then buy the Secondary upgrade. It creates extra lasers that branch out from the sides and homes in on targets. Keep upgrading it, and your damage and width, and you should have the badge by Level 8!
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To anyone who thinks the music is stolen: Check the credits page in-game for the Music: line. Google the person who it says made the music. Listen to a few of them until you find it. Check the licensing terms.
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Plays for a while "ok im powerfull enough lets get that final boss" Starts lvl "ohh this is not so bad" Boss appears "well arnt you nasty lookin" 1/2 a second later 0_0 ......... ok lets upgrade some more.
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I shouldn't be able to beat 14 levels without getting hit and then get stomped just trying to complete the 15th at all.
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Pilot 1: Oh no! The final boss fires too many bullets!
Pilot 2: Quick! Hide on the right of the boss!
Pilot 1: Oh no! He fires radiation to the sides! WE'RE DOOMED!
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i was like down.. so i went to kong, hoping it could cheer me up!
wenn the music of this game stared i was like: woooo!
luve it 5/5 for the incredible music, nice gameplay and the lovely weapons.!
and ofcourse favorited!
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Pleasepleasepleaseplease have an option to make enemy bullets red or yellow or some color so that I can actually tell them apart from my bullets and the background and dodge them. Making my bullets a slightly darker shade of the same color is like trying to fend off a mugger with a drawing of a pistol. It's on the right track, but it's just not enough.
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Has anyone actually completed all 15 levels without taking damage for the ingame achievement? is that even possible? why is that not an imp badge yet.
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Check Supreme Ninja's comment for strats too. I'm not sure if pulse really is the best weapon, but I took it and it worked. If you want an easy way to beat the boss, do the following:
For missiles, move in a large U shape around the sides and bottom of the screen. The initial missiles will despawn as you move side to side, giving you plenty of space to maneuver and hit the boss.
For the pulse lasers, just go to either side of the screen and sit there :)
V-Shaped+Normal Shots, go to the right side of the screen at the very bottom. You can absorb one shot and go between the V’s. Between each "layer" of shots, you can move back to the middle to hit the boss a bunch
For criss-cross, holy hell good luck. The right side seems to be good, but since the shots move, you'll have to tank a few to move to other locations.
The boss’s rotation of weapons is RNG, so it can get harder or easier. There’s also a small interval between each rotation of weapons that you can go and hit the boss for free.
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I just love those badges that require you to not get hit in bullet hell game. Makes all my health and regen upgrades so valuable.
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good game. it'd be better if enemy fire was red or something because it get's lost in the massive amount your own ship is firing.
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Just to clear this up. As for the music, if you go and look in Credits. It says who the music is by. The music is by ParagonX9, the same person who did the music for No Time To Explain. But this is not the same song just so you know.
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Tip for the final boss: Use the Pause (P) Button with the mouse to set your position during the pause, making the boss easier to kill. Thumbs up so anyone can see.
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I like this game as a fun shooter with decent upgrading, but just because you make a black and white game does not make it "colorblind friendly." No, we've got a ship made of white lines, firing bullets made of white lines, fighting enemies made of white lines also firing bullets made of white lines. Oh, and it all takes place on a black background, with moving white lines. That isn't friendly to anybody's eyes.