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Nothingmattered - You can change back to your old weapons if you click on them in the upgrade menu. Hope this helped!
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under no circumstances get pulse until you have beaucoup cash - it is so weak at first - i was a juggernaut till i went it with a two shot pulse and it takes forever on level 1 to build up cash to upgrade it -- definitely a damning flaw in this game
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to add on to supreme ninja - for the criss cross pattern, instead of bottom right hand corner, you can start more middle so you would have room to move more.
Also, for the rockets, if you hover long enough after a pass on the bottom, the by the third wave of rockets, the 1st wave will disappear. By the 4th wave, the 2nd wave disappears and so on.
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cool game, it might be helpful tho to add that if you buy the first upgrade for the amount of shots per shot, that theres a 100% chance that you wont be shooting straight ahead anymore, that they shot at a pretty nice angle. js
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Wow, is there somewhere I can get the MP3 for the game? I like the song that plays the whole time, it's a good song for a good game.
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best exp farm levels are 9 (earlier in the game) and 12 later on. these are extraordinarily easy to survive without dying (which boosts experience) and also give amazing exp
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Bullet: Useful early on, but gets outclassed quickly. Low damage in large area, in later levels the damage is too low to be useful.
Rockets: Nice damage, lets you concentrate on dodging, often kills stuff before it can shoot. Useful for most levels in the game, but absolutely horrid at asteroids.
Acid: Never bought it
Pulse: Useful for bosses + asteroids. High damage, okay spread. Not bad for regular levels but not amazing either.
Laser: Kinda bad until upgraded. Once upgraded it's the best for clearing levels without getting hit. Nice coverage, damage is good enough to kill most enemies.
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Impossible Badge: 15 Levels Beaten without Getting Hit.
I try all of the other projectiles, he starts on pulse fire with laser, V's with acid and missiles. Starts with Pulse for the first time. Anticipates V's so i stay close to him....OMFG MISSILES.
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Do you need money for upgrade? Many money? Ok, level 8 it's what you need: if you are able to kill all, you will gain 400k each time (whit laser maxed it's really easy).
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Tip: get something like level 3 in all starter gun stats, and you can take down the 1st boss in a matter of seconds. Get high (10+) multiplier and take him down fast for lots of easy money. If you are a ninja at top-down shooters, take no damage for double money.
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If there is another update, please add what the next level will be. E.G My fire rate is at .37, it should say that the next one will be .35 or whatever.
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Replay level 1 about 10 to 20 times. Get rockets and max them all up. And keep replaying levels till you can max laser. Then Go Kick some ass!! P.S. You can hold down the left mouse button then right click with rockets and just sit back and relax. Kind of like auto-pilot.
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I can even dodge that screen-filling criss-cross but there doesn't seem to be a way to survive the rocket barrage... it just keeps coming until you're dead...
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The color scheme really makes the game difficult to play when there are bullets flying everywhere. I can't see any way to differentiate my bullets from my enemy's
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I beat the final boss with Acid for a challenge. Wasn't too hard... Just learn how to avoid most of each wave and regen on the easier ones. Might try the other weapons some time too.
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This is one of those games where you feel like you're getting a bunch of ridiculously OP upgrades, yet by the end you're STILL being overwhelmed by the crap the game throws at you.
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You have to use the mouse to defeat the last boss and easily get the perfect on level 10. BUT, you also have to switch to arrow keys when the boss shoots missiles.
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Suggestion for Shield: Instead of blocking a certain percentage of each attack, have it give a percent chance of ignoring damage from an attack. That way, if a shot touches you, there's a chance that it'll not hurt you at all and you can still get your "pass level without getting hit" award.
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I would just like to point out the inaccuracy of the "Meaningless Unit. My lasers width is measured as 101 mu, and my speed is 21 mu/s. Since my movement appears to be about 4x that of my laser width a more realistic labeling would be 5 meaningless units laser width or 404 meaningless units movement speed. Can't believe such an integral detail was overlooked by the developer.