Spellchain

Spellchain

by archenemy777hu
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Spellchain

Rating:
3.1
Released: February 11, 2013
Last updated: February 11, 2013
Developer: archenemy777hu

Tags for Spellchain

Description

A turn-based card strategy game. Use your mana wisely to create combos and crush your opponent!

The game is also available for free on "iPad and iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8

If you liked the game, "Like us on Facebook!":https://www.facebook.com/Spellchain

How to Play

There is some ingame tutorial and rules, but basically you select a card by clicking on it, and play it by clicking on it again.

You can play neighbouring cards until your mana allows it. Then press end turn, so your opponent can come.

The game is also available for free on "iPad and iPhone":https://itunes.apple.com/us/app/spellchain/id595383033?mt=8

If you liked the game, "Like us on Facebook!":https://www.facebook.com/Spellchain

Comments

0/1000
Suuljin avatar

Suuljin

Feb. 11, 2013

22
0

Simple concept, might be worth expanding on. Could be interesting with deckbuilding and storymode.

rpgmanes avatar

rpgmanes

Feb. 11, 2013

6
0

need a story, new ennemy, ect
maybe exp + skill point

archenemy777hu avatar

archenemy777hu

Feb. 12, 2013

4
0

Thank you very much for your comments! It is unlikely that the game will get developed further, since it is an experimental product on my part, but it is great to hear your opinions. In my next game, I will definitely inculde these mentioned things, like a metagame, more difficulty possibilities, and such :)

Terzak avatar

Terzak

Mar. 07, 2013

3
0

Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.

GHZealot avatar

GHZealot

Jun. 11, 2013

3
0

I really like this game I think it had tons of potential. I guess it really all depends on what you want to do with it. I kind of like the idea of the cards on the board staying as a random element, instead you could let players have some unique powers they could carry from game to game. You could change the board layout (adding gaps) and change the random card pool it uses. Lots of things you could do from this fairly basic start.

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