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There needs to be a way to manipulate batches, because the computer can sometimes do incredibly stupid things with the batches.
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WTF is going on in this game. It doesnt even tell me who I am or the enemy is. Im fine with complicated games but you have to actually tell the player what is going on.
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whereas hexcelle adventure was closer in form to bubble tanks 1 2 3 & arena, hexcelle arena is closer to bot arena 1 2 and 3
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I dunno what happened, but I keep getting this error message over and over again in the console during battle, and nothing else happens: "BaseNode: get variable: celle must be processed in this node first"
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The thought customization screen is too small >_< Would be great if there was a way to move the frame around your process
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I love this game.. played hexcelle adventure to no end.
Even though I'm a gamer that plays high end paid games like BF3 and Starcraft II, it's great to come back and enjoy little things like this.
5/5
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Finally, after sending all the celles I got from campaign, my armored(~400) and my Heavy ship (1200) and a Diver, I DEFEATED SPARTA!!! This shows that sparta is not unbeatable. Lol it took me 30 minutes.
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this game is awesome but i want 1 little thing and that is that i want to choose a celle and then start controlling it.do you understand wat im trying to say?
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I' be so happy, if there was a code-based thought-editor! I really dont like that tree-system and the complicated functions-folder...
Just like C++ wih its beloved braces...
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How the hell can we scroll in the AI-editor? And why can't "look right" be called with a value? Like "adds the passed value to the view-angle". And how can we manually set the current value? Or call functions with values directly?
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Even though this is a game, when you program thoughts it's a real mental workout! Come and check out my new forceshield and sniper designs! All original and made by me!
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Using muzze's copied design, i made an upgraded version of blazer, I call it Trailblazer, and added Stalwart defense to go with it, I dare you try a 2 on 2 with them!
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Designing ai in this is way too complicated. It requires a working knowledge of programming logic that most people dont have. I actually know basic programming and it is still confusing.
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A confirm exit button if you haven't saved. Was halfway finished building a supermassive celle that was basically completely armor (was going to add a little speed and missiles) and accidentally hit the x while looking at batches/abilities. It had almost 500 mass... A huge waste of time.
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I had a celle find a spot in Atleus, jump inside and tear him apart from the inside out with missiles. Destroyed at least 20 hexes at once and only lost about 4. I'm so proud :3 I think he is possessed though, didn't teach him to do that o3o
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And by touch it up, I mean make the instructions / UI easier for newbies to join and understand the game. Maybe balance something, add new cell combos and mobs, anything goes.