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GUYS I found a way to avoid timing out, if your fighters don't get hit with bombs or missles, the timer will start to tick.
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This game really deserves more attention. The team versus team aspect is so well implemented but has so much more potential. Archigeek you need to update this game!
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so far this game has amazing grapichs and features,but man,too bad,the dev of this game sould make a number 2 of this game
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So I am slowly learning how to get the AI right, but I can't make a certain kind of thought, I made a cell whose whole goal is to run up as quick as it can into the enemy to prevent any attacks from hitting allies, orignally I wasn't going to arm it, but I did give it 3 missles (single hex each) and 2 bombs (thinking of making it a bombs only cell because they can kind of act as a shield themselves, and if you litter an area with bombs an enemy can run into one and bounce into another) so if anyone could message me if they have a rushing thought like that please?
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i reeeally want a setting so that whether an ability is true or false, one may chose if it splits the tree, for example, after i 'fire' whether i can or cannot, i want to drop. PERIOD! (plus no, i will not use logic>thought because it needs to be all one ai)
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Check out the Armor-Plasm! Neither your Cyte or Cyto-Plasm are capable of destroying it. Also sometimes weird things happen with it. (Your celles sometimes don't shoot even when the Armor-Plasm is right up at their faces.)
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Last thing: If u get the borg cube from the implosion warhead, and equip it with ur AT thought it dominates the cyte.
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Alright my paramecium is capable of taking out your Cyto-Plasm 80% of the time. 2 Paramecium are able to take on the Cyte. I might however make a larger celle.
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Wait I've tested it and sometimes the Cell-Plasm defeats the Flak-Plasm yet sometimes the Flak-Plasm defeats the Cell-Plasm. Odd....
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My implosion nuke will destroy almost any large celle. It works by imploding a celle then dropping bombs until it is dead. Check it out now on newest!
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Test your bombs/nukes/ships/blasters/sentries/feones/lasers/imploders/whatsoever on the upcoming Protox 9000+ WARNING: Not suitable for computers under i5.
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Therefore, as Xanadu HC does not waste time smelling and thrusting, it destroys HexCelle (previous Version) in 5 seconds.
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http://www.kongregate.com/games/Archigeek/hexcelle-arena?team=673652 Xanadu HC
This Hexcelle, similiar to the previous version,HexCelle has 25 High Velocity Missiles. But it can defeat CelleCraft Bomb MG in a second. Yes, in a second.
This IS the update players! Its finally here to bash celles up! (or cell for that matter)
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Check out my HexagonCelle>>> Hexcelle
http://www.kongregate.com/games/Archigeek/hexcelle-arena?team=673475 It has 25 H.V. missiles and has no armor, but is very efficient in imploding. So if you have many large celles to collect, get this one. Braggings aside, I admit it sucks at destroying multiple fast small units. Just wait, an update to the HexagonCelle is on the way!
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Check out Protox 5000. Itis a celle designed not to take out mega cells by implosion, but rather by melting its shields in a barrage out mini bullets. Big celles against it is a problem, but small celles, sentries even, pose no threat to it. Try it out>>>>
http://www.kongregate.com/games/Archigeek/hexcelle-arena?team=672744
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Check out my implosion warhead, designed to take out ultra heavy massive celles. (It implodes them then drops a lot of bombs destrying the beast.)
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I don't get it... Made a thought process, which should work out fine, but the game just breaks down and the only thing that works is the exit button while doing a fight..
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it would be awesome if there was a "hanger" cell and it would send out an allied celle and the more celles of the "hanger cell the better your allied celle would be or the more of them there would be