Under rating threshold (hideshow)
Designing ai in this is way too complicated. It requires a working knowledge of programming logic that most people dont have. I actually know basic programming and it is still confusing.
Under rating threshold (hideshow)
A confirm exit button if you haven't saved. Was halfway finished building a supermassive celle that was basically completely armor (was going to add a little speed and missiles) and accidentally hit the x while looking at batches/abilities. It had almost 500 mass... A huge waste of time.
Under rating threshold (hideshow)
I had a celle find a spot in Atleus, jump inside and tear him apart from the inside out with missiles. Destroyed at least 20 hexes at once and only lost about 4. I'm so proud :3 I think he is possessed though, didn't teach him to do that o3o
Under rating threshold (hideshow)
And by touch it up, I mean make the instructions / UI easier for newbies to join and understand the game. Maybe balance something, add new cell combos and mobs, anything goes.
Under rating threshold (hideshow)
OH! I figured out how to fix the celle building glitch!! Just duplicate the celle before you try to edit it, then it will move them to where they would show up in battles, fixing the problem! Hope this helps.
Under rating threshold (hideshow)
This game is full of glitches (I don't mean the good kind). I have a hard time accessing the game since IE8 stopped responding because of the preloader.
Under rating threshold (hideshow)
Guys, I can't fight Atieus (Boss) on the last campaign tier. I'm using my own bot designs with some efficient AI downloaded from other players. Does using player AI stop me from beginning the battle? I click the "Battle" button after setting up my team, and nothing happens. (By the way I beat every other mission just fine so I have no idea what's wrong.)
Under rating threshold (hideshow)
This game requires not just skill but the ability to program and ability to know what it means. The logic "Get and Set variables relies on math and other things. You need to be smart to make a thought that works. If you want a thought that works check out my "Celle and Plasm" Packs.
Under rating threshold (hideshow)
I've just discovered something! The celles can only smell something a short distance away, the smell range is the small white circle around the celle. During the smell phase however, the thing is dead-on accurate.
Under rating threshold (hideshow)
i love the game but it takes 5 years to load the game ): i cant play it ANYMORE!!!!!!!! d: d: d:t and im lagging like heckkk!
Under rating threshold (hideshow)
Ok lets say your using a Distance to enemy node
if the node turns to be true you choose set a variable.
You can set a variable by going through the following tabs
Logic:set variable:choose:custom
Then all you gotta do is name the variable and if the distance to enemy node is true
the distance to the enemy will be saved in that variable you named
Heres an example of using it:
You create a increase viewing field node you have variables to choose from
and in costum you will see the name of your variable there if you did it right :P
(I named mine "Cool" just to make sure i was doing it right)
I hoped i explained it well,sorry for the spam, I hope you can make awesome thoughts now :P
Under rating threshold (hideshow)
(Last post messed up)
Ok lets say your using a Distance to enemy node if the node turns to be true make the node below it a set variable node.
You can set a variable by going through the following tabs;
logic to make i was doing it right)
I hoped i explained it well and tell me what type of thoughts you come up with :P
Under rating threshold (hideshow)
Ok lets say your using a Distance to enemy node if the node turns to be true you choose set a variable. You can set a variable by going through the following tabs;
logic just to make sure i was doing it right)
I hoped i explained it well and tell me what type of thoughts you come up with :P
Under rating threshold (hideshow)
lol guys i haven't played this in a while so im going to have to re figure out how to use everything :P and i will tell every one how costum variables work
Under rating threshold (hideshow)
remove the goddamn timer! also, a ''control manually'' option would be awesome! and it would be nice as well if the cells could register sideways movement so that they can aim that way in advance....with those 3 changes this would be the best game on kong for me
Under rating threshold (hideshow)
For those of you waiting for an implosion missle I have one right for you. Just download either the Implosion Warhead Or Implosion Nuke and they will implode any enemies (as long as they are big enough to be imploded). Try the Implosion Warhead for those of you who want a missle that tries and tries again to implode enemies or you can utilize the Implosion Nukes powerful destruction and destroy any entire celles big enough to be imploded!
Under rating threshold (hideshow)
@camo5: i figured out how those custom variables work and im already planning on creating a thought that smells a enemys first and second position then calculates both to find how fast its travelling so my celle can aim accordingly! :P
Under rating threshold (hideshow)
If anyone wants a decent thought that will get you through just about anything, try out my !!. thought that I posted with Supertank.