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The thought customization screen is too small >_< Would be great if there was a way to move the frame around your process
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I love this game.. played hexcelle adventure to no end.
Even though I'm a gamer that plays high end paid games like BF3 and Starcraft II, it's great to come back and enjoy little things like this.
5/5
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Finally, after sending all the celles I got from campaign, my armored(~400) and my Heavy ship (1200) and a Diver, I DEFEATED SPARTA!!! This shows that sparta is not unbeatable. Lol it took me 30 minutes.
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this game is awesome but i want 1 little thing and that is that i want to choose a celle and then start controlling it.do you understand wat im trying to say?
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I' be so happy, if there was a code-based thought-editor! I really dont like that tree-system and the complicated functions-folder...
Just like C++ wih its beloved braces...
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How the hell can we scroll in the AI-editor? And why can't "look right" be called with a value? Like "adds the passed value to the view-angle". And how can we manually set the current value? Or call functions with values directly?
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Even though this is a game, when you program thoughts it's a real mental workout! Come and check out my new forceshield and sniper designs! All original and made by me!
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Using muzze's copied design, i made an upgraded version of blazer, I call it Trailblazer, and added Stalwart defense to go with it, I dare you try a 2 on 2 with them!
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Designing ai in this is way too complicated. It requires a working knowledge of programming logic that most people dont have. I actually know basic programming and it is still confusing.
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A confirm exit button if you haven't saved. Was halfway finished building a supermassive celle that was basically completely armor (was going to add a little speed and missiles) and accidentally hit the x while looking at batches/abilities. It had almost 500 mass... A huge waste of time.
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I had a celle find a spot in Atleus, jump inside and tear him apart from the inside out with missiles. Destroyed at least 20 hexes at once and only lost about 4. I'm so proud :3 I think he is possessed though, didn't teach him to do that o3o
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And by touch it up, I mean make the instructions / UI easier for newbies to join and understand the game. Maybe balance something, add new cell combos and mobs, anything goes.
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OH! I figured out how to fix the celle building glitch!! Just duplicate the celle before you try to edit it, then it will move them to where they would show up in battles, fixing the problem! Hope this helps.
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This game is full of glitches (I don't mean the good kind). I have a hard time accessing the game since IE8 stopped responding because of the preloader.
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Guys, I can't fight Atieus (Boss) on the last campaign tier. I'm using my own bot designs with some efficient AI downloaded from other players. Does using player AI stop me from beginning the battle? I click the "Battle" button after setting up my team, and nothing happens. (By the way I beat every other mission just fine so I have no idea what's wrong.)
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This game requires not just skill but the ability to program and ability to know what it means. The logic "Get and Set variables relies on math and other things. You need to be smart to make a thought that works. If you want a thought that works check out my "Celle and Plasm" Packs.
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I've just discovered something! The celles can only smell something a short distance away, the smell range is the small white circle around the celle. During the smell phase however, the thing is dead-on accurate.
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i love the game but it takes 5 years to load the game ): i cant play it ANYMORE!!!!!!!! d: d: d:t and im lagging like heckkk!
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Ok lets say your using a Distance to enemy node
if the node turns to be true you choose set a variable.
You can set a variable by going through the following tabs
Logic:set variable:choose:custom
Then all you gotta do is name the variable and if the distance to enemy node is true
the distance to the enemy will be saved in that variable you named
Heres an example of using it:
You create a increase viewing field node you have variables to choose from
and in costum you will see the name of your variable there if you did it right :P
(I named mine "Cool" just to make sure i was doing it right)
I hoped i explained it well,sorry for the spam, I hope you can make awesome thoughts now :P
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(Last post messed up)
Ok lets say your using a Distance to enemy node if the node turns to be true make the node below it a set variable node.
You can set a variable by going through the following tabs;
logic to make i was doing it right)
I hoped i explained it well and tell me what type of thoughts you come up with :P
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Ok lets say your using a Distance to enemy node if the node turns to be true you choose set a variable. You can set a variable by going through the following tabs;
logic just to make sure i was doing it right)
I hoped i explained it well and tell me what type of thoughts you come up with :P
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lol guys i haven't played this in a while so im going to have to re figure out how to use everything :P and i will tell every one how costum variables work