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biggest problem about this game is your hit box its way to big compared to the space u got to move in wich causes u to get hit ALOT more then u should be
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managed to clear first two levels while only upgrading my LMG, though just use lvl 1 knife to open up crates.it's a cheap and FREE way to open stuff without ammo.
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Levels should have a distance goal instead of a time goal. Perhaps a distance AND time goal. This would hopefully instill players with a sense of urgency and encourage players to keep moving. Otherwise they might incorrectly assume that this is a standard beat'em up where you are supposed to destroy everything before moving on. That aside, a wider variety of movement would be nice, like a shield or grab maneuver. A dash, roll or slide to break up the monotony of walking everywhere. A desperation move is also pretty standard for this type of game. And, as others have mentioned; upgrades don't really do enough to be worth the effort; attack lines are biased against the player; if you are stunned in melee range, you are pretty much fuc-... er, dead.
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So there I am, grinding the first boss for gold so I can buy upgrades before moving on to level 4. I pause the game to go do something, unpause... and a second version of the boss arrives. I have no problem beating one, and the jet back drops. I think "why not" and pause again... and ANOTHER version of the boss appears. Every time I pause. Easy money.
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ps. don't you just love the sound of "überwaffen"? everything sounds cooler in German, just like everything sounds more girly in France. "All hail der Vatterland" "Viva la France" seriously, what sounds more badass?
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It's a great game, godd story and all, BUT:
It need some upgrades for the armor, not just weapons you know, and a level system too, something like this:
lvl 1:basic armor and powerups
lvl 2: basic armor and a gold powerup for example
lvl 3: better armor and none upgrade
+ if u agree.
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This is a good game, but it needs to be upgraded.
As others have said, the difference between best and worst weapon is not high enough. If I were you I would make the differences logarithmic.
That is, if level one cost 100 gold, level two would cost 1000 gold and level three 10’000 gold and so on, making a level five weapon if you add new levels, cost a cool million.
I favour a logarithmic scaling because it truly empathize the difference between the levels, which gives you a great feeling of progress, and it is always cool to have a super powerful überwaffen to strive for.
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when using melee weapon its hit and knock back every enemy except for the closest one...
and thats slowing effect when they hit us is just awful, that way 2-3 enemy can simply kill us
aside from these its a good game
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This needs imporvements on the interactions: you're somtimes facing an enemy but not hitting it while it can hit you.
Moreover, you're quickly stuck grinding on levels to earn a meager amount of money to spend on upgrades which does not seem to improve really your robot (like the damage upgrade). And most weapons are way too expensive, especially when you cannot compare with the ones you currently have and end up spending all your money on a worthless one)...
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So I bought the high-end melee weapon and maxed my damage stat, but I couldn't see an increase in the damage at all, the green guys and black guys still took the same amount of hits to kill, is there specific weapons for it? also, I noticed that if the enemies stand on top of me, I can't hit them with melee or my weapons, but they can hit me, just a quick note, but aside from that, I really enjoy this game.
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I really liked the game. The fact that you have to keep running and cut through the enemies made it much more enjoyable then if there were limited enemies.
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The best setup is LGM, Shotgun, Encaser. LMG for weak stuff, Encacer is one-hit kill on anything so use it on blacks and greens. Shotgun for emergencies. Make sure to keep moving forward and pick up all pickups and you shouldn't have ammo problems. HMG and Rocket run out of ammo too fast.
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pause game during boss fight then unpause it, oh goody I can spawn in infinite amount of bosses to kill me! otherwise so far I am enjoying the game.
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too easy how you can pass enemies through the left and they are gone, you can run through first half a levels or more, should be certain number of enemies till jet pack then unlimited while jet pack waits
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To the person saying that gold doesn't come fast enough, i disagree. If you focus on getting gold out of containers instead of enemies, you avoid most enemies, running with beginners knive, then when you encounter a container, use shotgun to break it open to get gold and ammo. If you run out of shotgun bullets (i rarely do) use knife to open them till you get more ammo. was getting 1k gold on 2nd level 1500 on 3rd, and got 2200 on 4th level, actually kind of easy once i got the best shotgun and added ammo upgrades to shotgun ammo.
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Exciting game, I love the variety of weapons that can be used as well as the great introduction. It seems very well constructed and i look forward to playing more of your games in the future :).
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So the free melee weapon kills the basic white guys in 3 hits, and the best melee weapon kills them in... 2 hits? Not much of an upgrade. Nice game, needs balancing. Also, put damage in the weapon descriptions plz.
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The games good, but it needs balancing. You don't earn gold fast enough to be able to buy weapons to cope well with the difficulty, your ammo gets spent way too quickly as you progress higher, meaning your stuck trying to kill lots of enemies with your close combat weapon, which gets tough even with the best one. Plus, the hit lines need addjusting. Close up eneimes can hit you, but you can't shoot them... and then you can hit enemies on a higher line then you, but they can't hit you, and vice versa. The games got potential, but it does need alot of tweaking. 3/5.
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This definitely has some filipino influence :P. However, I suggest you make a tutorial and some better fighting mechanics. :D