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Man, I've been "stay tune" for a while now, and there still hasn't been any updates to the glaring balancing/overall issues here...people aren't going to "stay tune" forever, ya know.
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So what we have here is a game with a bare-bones combat mechanic, housed in an environment that doesn't encourage you to kill anything. The only other option is to waddle slowly forwards, fighting only those enemies which come near us, which is both silly and anti-climactic. This game feels like it was copied from another in its genre without the author perhaps knowing why that other game was designed, leaving us with a half-realized beat em up with guns.
I honestly expected better.
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It is almost pointless to kill any of the guys except for the faster ones. killing enemies doesnt provide you anything extra over what is needed for the next stage and you get more gold from killing barrels
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Trick to earning money: After you defeat an easy boss, pause the game (don't take the rocket). Another boss will appear. You can make like 50,000 at once.
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Awesome game, the cartoon style is great. 5/5 Also, a good strategy is to play the first or second level and keep killing way after the escape is available.
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- Dmg upgrade seems rather useless
- I often get more gold in lower lvls than on higher lvls
- Dmg output from weapons is not clear before we buy
- Bullets upgrade is not clear before we buy (what weapons will benefit from what upgrades?)
- Awesome soundtrack ^^
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is something wrong
i have 50 ammo for the 2nd rocketand 48 ammo for the first rocket but normal ammo for 3rd rocket
:p i like 50 ammo
rockets+ammo=unstoppable+fun
lol
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I have a hard time hitting enemies right on top of me but otherwise great story, great aspect, and great graphics design, this is a very well made game. 5/5
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Great game, I love all the different weapons and upgrades, it keeps the game entertaining, but sadly I found (and exploited ;) ) a glitch to make fast cash. If you pause during a boss battle, they will repeatedly spawn. Though they will regain full health, they still drop the same ammount of cash as last time. Grind on bosses for 10 minutes and you can practicly buy anything you want AND upgrade everything. Though balancing would be a nice fix too. 5/5 :)
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Decently good game. I enjoyed playing it, and I'm not gonna repost the problem that you have already seen and addressed. But I did experience much of what other people said. Overall though I enjoyed it, and like the straight fowardness of the gameplay. The thing I had a real problem with was the twitter and facebook achievements. I don't mind the achievement for visiting the developers site, but the twitter and facebook ones are a bit ridiculous. I do look forward to seeing an updated or second version though.
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Sorry for adding another comment, but... I was playing Highway Dapitan and I could of sworn I heard the music from Age of War. Is that a version of it?
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Did anybody just want to feel totally B.A and just stood there next to the jetpack at the first level, with awesome weapons, and just knife everybody?
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i just whent for speed and ran! so i just got the drops and ignordered all enemies that whernt about to hit me or annoyed me :)
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Maxed out speed and upgraded some damage and some armor. Bought the Muncher(shotgun), Encaser, and the L Sword. After stage 10, I was running without killing the robots. It's a good way to beat the game. No need to max out everything! XD
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Just in case no one has noticed yet, the last melee weapon IS better than the free one. In addition to doing double the damage, it hits an enemy twice in one swing if you are right next to them.
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Once you get hit once, you dramaticly slow down and you cant move ahead to get out then, and if you turn around and fire, it often does not hit certain enemies. Its knida annoying. But 4/5 anyways because it was a fun game to play regardless.
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I'm pretty sure the damage upgrade literally does not work. I cheesed the first boss to build up money, and then maxed out the damage upgrade. I used the strongest LMG before and after the upgrade and didn't see a change in damage output at all. I believe it took 90 rounds to kill the guy each time.
Either that, or the damage upgrade does so little that it might as well not exist. In either case, that's something to look at for the next build.
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high level severely lag, this result in death frequently slow down when hit = death once hit you have almost no chance of escape. Needs a tremendous amount of work and balancing as is 2/5
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I've been able to beat a couple of levels with little to no problems. I farmed gold on the first boss level to max out my armor, speed, and attack but no clip upgrades. Then, I bought all three melee weapons and put it all on my weapon slot. Attack with L, K, and J in a cycle with rhythm so that the cool down time of the first melee weapon will be done by the time the third melee attack is over. Attack too fast and there will be a lag between each cycle. This works (if you can attack with a beat) because the enemies are knocked back after every hit. Using this technique, you can run and slash past most of the enemies and bosses. You need to run because you have bad crowd control with this setup. That means your main objective is to run and break objects to try and get health while the timer goes down. Thumbs up so people can see.
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glitch: prerequisite = 30 overall kills (I have 30 overall kills) I can't enter the second level... (or you could make it clear that you need over 30 kills or something?)
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whats up with money canceling each other out. I have 1000 gold and then earn another 700 gold after the next level. When i get back to the upgrades its not 1700gold it just 700. gay as hell.
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At this point, I can't give this any more than 3/5 because it is so imbalanced. Not to mention the weird hitboxes, lack of enemy variety, and extremely low ammo. Still, good artwork, nice weapon and upgrade variety, and smooth animation.