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Dialog was way to wordy with a meaningless, quirky back and forth.. dialog that doesn't progress the story in any way. I stopped playing pretty much after meeting the guy in the room who gave you the fake ID (right near the start).. what a laborious conversation that was. AND, your character doesn't look Indian, so 2/3rds of that conversation was pointless. I want to play a game.. not read drivel.
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I have no desire to finish the game. The protagonist is too f***ing annoying. A talkative cynical narcissist is not the type of personality the average gamer wants to be controlling. And that's not even talking about the gameplay (which has been covered in other comments)
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@LordMark
Maybe because one do not work yet as phone and second is out of batteries(and if you would play first mini adventures, you would know its broken too)?
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lol! "There's no way you're not going in the mens restroom right now!" double negative, she is so going in there right now.
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why on Earth would a person with two cell phones(one being incredibly advanced) use a payphone in an adult video theater? Makes no sense.
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Here is the Walk-through.
+1 this so everybody can see it easily.
http://www.anaksha.com/forum/viewtopic.php?f=34&t=581&sid=aeb49e7ae1247a16a5e1d09a9446700c
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Very hard to replay(long chat, can not skip) and i am very dissapointed that game did not auto save at least at tasks change. Also, it does not really feel like 850 solutions, if those 850 solutions differ only at "talk to him, get quest, find item in trashcan, give him item" part. My main disadvantage in game was when i completed the game, looked into walkthrough, found out that i could use "assasin" on the bad guy at end, after looked in saves - last save at 7% game completition. However, this game is really great. Playing the last chapter(which is not on kongregate now) :) 5/5 and i hope that if you will ever create third quest game, you will make it even better.
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>_> Comment was too long apparently, because it only posted the beginning and end...>_<
What I said in the middle was: "but...YUCK! >_
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So THAT'S how assassins stay fit, by running back and forth on the same street, running errands for nearly every person you meet! ^_^ Anaksha's the most golden-hearted assassin I've ever encountered. Really love her and the game!
Haha, I've never been so disgusted by video game trashcans in my life! They're one of those standard 'must search' places, so I don't think about it too much usually, but...YUCK! >_ll just say that the only thing I was sad about at the end was only finding 59/60 of...something. ;_; Too bad, I was so close.
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I like how the game yells at you for talking to certain people. "There's no need to talk to that creep!" But later in the game you will have to talk to that person for no apparent reason.
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Sooo... the creeper in the alley. He kinda grew on me. Is it weird I got kinda sad when he said he was leaving to bang crack whores elsewhere...?
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A few easily fixable bugs:
Door key #8 no longer works on Door #8 after you've gone in once
Bobby pin only works on doors the plot knows you need to get into (text fix?)
J**z stains don't show up on skeezy guy in alley (shouldn't the UV light work on him if nothing else?)
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To say the game isn't linear is unfortunately untrue - it's linear to the extreme. With items and clues appearing only after you have solved something unrelated, there isn't much deduction involved. You search everything, get a few "Give me this" and some items, then you match those up and begin again at "search everything". The only real puzzling is in the combining. A well-written adventure gives you the chance to get things at the start if you're in the right place and uses actual location discovery to control the flow - any sending back to notice something changed in an explored area is logical and based on clues. Great atmosphere, however.
Thanks for the feedback. I'm working on another larger adventure right now and it's good to get some insights into the issues you've highlighted (which I am making a note of by the way along with all other rational opinions posted here). As for the non-linear aspect, yes you're right. The game is linear. But I never claimed it was non-linear. There's just many different linear solutions; forks in the plot are selected randomly, giving a slightly different experience each time you play. Check the walkthrough on the forum to see what I mean. :)
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This is an interesting game! It has a unique feel to it, and I like the fact that most of the characters are actually pretty decent folks (while still being really seedy and kind of disgusting). On the downside, the main mechanic seems to be "search every square, and as soon as you get a new quest, search them all again." That's not very interesting to me. I'm partway through act II and I don't think I'll be coming back for more.