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Finally. Needed to be like 64 I guess and use the spire ability to beat her. Did not need to collect all shards or power ups to get badge.
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little bug: I finished the game at 95% complete, so I played again to gather all the gemstones; turns out the map has disappeared.
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Could use some more intuitive game design. Eg. lava should be marked as deadly (ie. sign with a skull on it) when you first encounter it. Because spikes (usually insta-kill) only deal one dmg, the player is set up to expect nothing will insta-kill them. Also, there should be some sort of clear marker for when you're able to kill the block enemies, because that just kind of... is a weird surprise?
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i don't think it was too difficult? there are really no repercussions for dying and you can pretty easily over level. i think i only died when i was just being lazy and running through enemies or when i landed in the lava.
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@ramjr You lowered your rating on a game because an Easter Egg didn't live up to your expectations? That's pretty pathetic. I thoroughly enjoyed the game and played it through in one sitting. 5/5
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I played this game for today's Badge, this is a very nice Metroidvania game you have here! (Good music, too!) Also, the game personally and broadly reminds me of the old Apogee game "Hocus Pocus", probably because they're both sidescrollers starring wizards. (Heh.)
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was 4/5 stars but after waiting the entire game to kill the cat and NOTHING i am lowering my rating to 2/5 stars. damn you damn you to hell!
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Good game :). One thing I'd like to see done in the future is to have your map progress saved as you go. I had to step away from my computer for a while and when I loaded up and chose the "Continue" option I found that the map was all blacked out save for where I was standing.
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Wow. Truly awful. 95% of the time it fails to shoot when I click, and doesn't respond to tapping the touchpad at all, only clicking.
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It'd be a better game if pausing it didn't freeze Firefox for minutes at time. And if pausing it wasn't so easy to do...
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I beat the game and it was fun, but I'm not going to go for 100% completion if I can't even keep the map. Why should it be deleted, exactly?
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This was really fun until the real end... to beat the last boss easily you need to level yourself up a bit (in other words grind) else you won't deal damage fast enough.
I was levelling pretty consistently until the last few worlds, when I realized I can just rush through it - in other words, the boss was a lot more work for me to kill. You can start killing the metallic floaties at level 40, and the things that say "immune" are colour (aka spell) dependent.
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A Teleport is what this game is really missing. Especially when you have to make your way back to some point you visited long before. More than that, having the map all revealed forever could be another good thing.
What annoyed me is the sudden respawning of enemies: it should happen once you leave the area, not while you are still inside exploring it.
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Unresponsive controls are no substitute for challenging platforming.
If a jump is impossible, it should be impossible by at least a block; jumps that are impossible by a pixel tell the player that they can get it if they execute perfectly. Edge detection is off as well; a jump that should be off of the corner of a ledge is consistently counted as the double jump, which makes the false feedback about jumps needing to be perfect to reach the next ledge even worse.
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This game is a cool idea that goes nowhere. Why have all these different powers if I don't need them? I doused 2 fires and flipped one electrical switch. But I cast hundreds of fireballs to kill the same enemies over and over. You did introduce some enemy variety, which is good but what could have been a great puzzle focused platformer was a dull action platformer. The music was cool but the sound effects became annoying, particularly the sound of charging the magic.
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Completion: 100% – worth it. For the people annoyed by the unkillable block things: At some level you'll be able to kill them (maybe 50?). So keep killing things to level up.
I'm now wondering again how Kong was able to hide that game from me until today.
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After beating the last boss fight, If I continue my save (88% completed, missing 3 fragments 1 S and 1 J powerups) a lot of my map was gone. Im glad the badge only involves winning that battle, imo it is annoying to go around that map just to look a hidden passage that could be anywhere. If the collectibles were shown on the map it'd been great, I think I won't be finishing this to get the good ending.
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ok i give up sorry mister evil wizard i can't find your lair and i serched 99% of the map go conquer the world or something
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Those moving blocks seem to be indestructible; when you hit them, it makes a high-pitched "tink" sound, usually associated with attacking something that just cannot be harmed. (Those who have played Robot Wants Fishy may remember what I'm talking about from the bosses) Some level after reaching level 40 you CAN start doing enough damage with each strike to damage and kill those moving blocks. :D When I realized this, I cried happy tears as my life became monumentally easier and I reveled in destroying every one of those moving blocks I encountered. >:D Btw, those stationary, multi-direction spewing ones are immune to all but one attack: the color of their core corresponds to their vulnerability. Red is Fire, blue is Ice, brown is Spire and extremely light blue, almost white, is Gust. Even these can be destroyed with any attack at a high enough level. (I was somwhere around level 70 - 80 when I first noticed it)
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Dumb game wouldn't give me the badge until I quit to the menu.
Here's the map to get the keys quickly: http://www.4an.com/arzea-map-help.png