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A 15 points badge for finished is quite underrated. 15 points for 15 achievements and a 30 points for finishing the game should be more appropriate. Look at those upgrade games where you can get 15 points in 10mn then come back to this metroid...
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I have a lot of issues with the level design in this game. The items are way too sparse, for one. The areas start to run together in many places and it's difficult to get in the connect in your mind your upgrades to the areas you'll need them for in order to progress. I don't mind large maps, but there has to be different enough content in the enemies and landscape to make it feel more like a journey. There's some areas that do that in this game, but not enough.
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I get major lag when i switch between charging and just using the spells
all in all its a perfect game though it could use more bosses
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The "You monster" achievement should be for killing the cat. I know that's what I told myself when I accidentally shot it because I thought it was invincible due to my fireballs not working on it before.
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Kill enemies by spraying them with water WHILE UNDERWATER, electrocute the only electrically powered switch on the planet 92,348 times without overloading it, shoot fireballs UNDER A FROZEN LAKE and kill things with wind? Seems legit.
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The map reset might be due to beating the final boss without saving and reloading beforehand, after which, even if the map had saved, it no longer does so on any game.
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I have a lot of trouble with charging spells often times it will rapidly fire spells when i hold the mouse button down.
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For those few like me trying to play on a laptop with a touchpad and a finicky click button, I discovered that q and e can also be used to fire, I didn't think I was going to be able to get very far but I was able to finish with the alternate firing buttons.
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For people searching a hint to kill the final boss , don't jump in the middle of the final "zone". Walk slowly to fall just next to the wall , then FIRE , FIRE , FIIIRE :) ( To know if you aim well , listen well , if you ear the hit sound then you're destroying the boss without any counter attack ) Hope it helped !
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Not bad, though there are some annoyances: | 1. Bullets don't go through unrevealed hidden-passages (I know this isn't a bug, but quite annoying as I can't just shoot to find hidden passages). | 2. At one part of the game, after getting the blue key from the greenish area, it's possible to fall (the gap near the yellow-grass area) then unable to get up again and have to detour (this one is very annoying before you obtain enough jump orbs as it wastes a lot of time). | 3. The map (real map that's accessed from "map" button), it should really show the map with the actual colors so that it's easier to plan.
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This game is epic,it has a very big/giant map... its alrger than metroids map!
Next: The game features hard to find but rewarding secrets!
-6 Classes/Elements
-A Few Easter eggs
-Around 10 differnet kind of enemies that change on element
-A little bit toooo easy bosses
-Keys( Everyone loves keys,right ;D )
This game gets my hamster rating of 4 hamsters and a mouse out of 5
( 4/5)
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If your having troubles with the final boss (aka the "turrets") grind a few levels and around level 67 you can start damaging them and kill them.
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Cheap, cheap game. One of the worst metroidvanias I've ever played, it barely gets by by virtue of what it is. This is one of the laziest games I've ever seen. You can literally count the number of tiles used to make the game world on your fingers. Everything looks like the same indistinct boring blocks. The design is exceedingly poor, with the only thing distinguishing different areas being the color of the blocks. The map design was so terrible, and boring it may as well have been randomly generated, and it was exceedingly irritating and tedious blasting the same tiny handful of enemies over and over.
In a nut shell, GIANT SAMEY LOOKING BLOCK MAZE MADE FROM TILES WITH RANDOM KEYS AND ITEMS PEPPERED THROUGHOUT AND REPETITIVE ENEMIES. 1/5. SON, I AM DISSAPPOINT. Alas, not all Metroidvania flash games can be as good as Snaliad / Robot Wants / Endeavor.
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@Unicorn_Killerz Yes there are hidden paths. Since the game is 2D and not 3D tunnels appear as a normal blocked area till you try to walk through them. Keep an eye out for tunnels(secret passages).
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Got stuck after half an hour, trying to find the purple key. used another half hour finding it, before I remembered a comment saying something about a "map". And 10 min later the game was done, 100% :D
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I'd love to be able to draw on my map. Just circling some areas with green to mark "been there and pretty sure I'm done there" - or write Text remarks. just like you'd do when you're stuck in a real cave :)