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great game!! Ive spent hours playing this. Its a RPG / Puzzle / Tower Def. All 3 of my favorite games rolled up into one. Would love to see a sequel to this with maybe multiple characters running around. Just some expansion on the RPG aspect of the game play would make it even better. +5 and Great music
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Love the game but my save files disappear each time i leave off. Yes I do not delete any cookies from Kongregate nor does my system do so automatically.
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it would be nice to have a shop where you can sell weapons for wood and othe resources so like you sell a mistral sword for oe mistral or a iron shield for 5 iron just the amount you get depending on how good the resource is
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Endless mode is great and all, but I'm left wanting more of the campaign! I'd love a "reset campaign" option. I'd love a sequel / new content even more, of course, but I suspect the reset option is a bit quicker to implement ;)
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I rarely complete flash games due to repetitiveness, but i managed to finish this one in it's entirety. I still found it entertaining for the survival maps as well, 5/5. Thanks for a great game ;)
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I really enjoy this game ^^ I love RPG elements, and being able to level up and bring my hero along each stage with those increase stats and equipment makes me happy and urges me to keep playing older stages. Having a high level hero really helps in those harder stages but it's not so much that it detracts from the actual Tower game. The hero at most will delay the waves give more time for the strategizing, and the pause button certainly helps with the equipping of gems, towers and armours. I really enjoyed this game, and may be playing it for the next few hours or so. (Sometimes I forget about my towers ><" it's nice that when an enemy hits the castle there's a loud noise to remind me)
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Game is too easy. It doesn't seem to progress in difficulty and the same strategy can be used for every level. Basically, if you get resources fast enough, you can't lose.
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I'm tempted to give an extra star just for making a puzzle/TD hybrid that *wasn't* just a Bejewelled ripoff, for a change.
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I really like this game... Sometimes I forget I'm not just playing a puzzle game and look over to see my towers struggling.. but it's cool, I've got all the resources to catch up!
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I seriously like this. I've been able to hold survival on the third map for 23 minutes and 11 seconds, reaching hero level 46. It would be good if you could influence the board more in what it gives, like that the board will give double the amount of stones at the cost of getting no wood, so you can fit the board to what you need. Also, you could lower the amount of chests and gems, it overfilled pretty quickly every time. In the end, the enemies health got so high that i had to resort to building skybound towers and equipping them with poison, just for maximum damage output.
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Not really my cup of tea. I like the idea but it's really too easy - and it seems ANY tactic works for EVERY level, which really is not what a TD game should be like in my opinion. After completing every level on hard in first try, and then surviving ~20 minutes on survival (i stopped building/upgd after that so i could get the badge) my conclusion is that the fact that this game was made in 48 hours shows - just not in the way i had expected. It is a well polished game, but clearly the designer didn't play it through to balance it enough times. [3/5]
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So much fun, but way too easy in survival and hard mode. Would love to see this game with a little more complexity and customization, too. Though, fantastic game already.
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it was very easy to beat the game on hard, all i did was put long range towers and get them to mythril and make a bunch of arrow towers getting the arrow towers to iron/adamint.
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I found the game pretty easy (even on hard), didn't need the pause button much except for changing equipment or checking gems. Levels on hero and eq on hero helps in start of level :-)
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It would be nice to switch between gatherers/resources so I ran out on wood on survival and couldnĀ“t build new towers (wich I really needed) just upgrade the existing ones. Else I love the game 5/5
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Bug report: the +defence modifier on items doesn't seem to be adding defence. Point in case: I have 351 defence with no weapon, and when I equip a +23 defence sword, I still have 351 defence.
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With that aside, this game is actually a fairly good TD game. I liked the RPG/Puzzle/TD combo, it made it more fun to play than other TD games. Good job. :D
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My main strategy was to gather wood and stone as fast as possible, and use a lot of skybound towers, equip a few of 'em with a 20% dmg stone and poison stone, and upgrade all of them. Got me through all of the hard levels fairly easily. And I usually placed 1 or 2 sweep towers at the start and middle with curse/slow to help.
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Great. Effing. Concept. A little too easy. What I really wanna see added the next time around is prince controls and the ability to drop worthless orbs and equipment, mostly for endless.
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It'd be nice if upgrading towers did more than just boost their damage. A range/speed boost would be nice. Also, information on stats would help. Is armour with a higher rating but no +defence better than one with a low rating but higher +defence? When you've completed the story on easy, the game seems to become far simpler--you can use VIII to boost your starting equipment, which in turn means you end up not even needing towers for the first 2-3 levels on hard.
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just survived about 40 minutes in endless mode. nearly filled the map with sweep towers(as long as they are attacking 3 targets they have the highest damage, and once you get far in endless mode there are always a ton of enemies) eventually i got bored and stopped doing things. was my first endless mode attempt.
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One of the few TDs that didn't put me to sleep while playing it. If the goal was to create a TD that actually engages the player, consider this a massive success. 5/5
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Mixing Bejeweled with tower defense doesn't appeal to me in the slightest. Would have been fun without the side game distracting me.
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I like this game. However, I don't feel that the puzzle mode is very puzzle-y. It doesn't take much thought. There's no chance to do combos (like you might have in a Bejeweled, Columns, or Tetris Attack clone). There's no bonus for matching more than 5 at a time. There are no special tiles. That makes it very twitchy, with limited opportunities for strategic thought. Just grind tiles as fast as your mouse hand can go.