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Comments for Glissaria

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zeb777

Sep. 20, 2011

Under rating threshold (show) great game!! Ive spent hours playing this. Its a RPG / Puzzle / Tower Def. All 3 of my favorite games rolled up into one. Would love to see a sequel to this with maybe multiple characters running around. Just some expansion on the RPG aspect of the game play would make it even better. +5 and Great music

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(2)

Varron

Sep. 20, 2011

Under rating threshold (show) I see what you did there, Taking my name for the king's, very clever indeed.

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(4)

zeewildone

Sep. 20, 2011

Under rating threshold (show) Love the game but my save files disappear each time i leave off. Yes I do not delete any cookies from Kongregate nor does my system do so automatically.

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(1)

Developer response from Arkeus

What browser, OS, and version of the flash player are you using?

sylvan9

Sep. 20, 2011

Under rating threshold (show) it would be nice to have a shop where you can sell weapons for wood and othe resources so like you sell a mistral sword for oe mistral or a iron shield for 5 iron just the amount you get depending on how good the resource is

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(2)

Eclipse_Angel

Sep. 20, 2011

Under rating threshold (show) A fun game, but a bit easy. Or well... a lot easy.

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(3)

chinliangz

Sep. 20, 2011

Under rating threshold (show) hmm... fun.

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(1)

kolyan102

Sep. 20, 2011

Under rating threshold (show) nice job

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(0)

Solistus

Sep. 20, 2011

Under rating threshold (show) Endless mode is great and all, but I'm left wanting more of the campaign! I'd love a "reset campaign" option. I'd love a sequel / new content even more, of course, but I suspect the reset option is a bit quicker to implement ;)

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(0)

Alpha0m3ga

Sep. 20, 2011

Under rating threshold (show) I rarely complete flash games due to repetitiveness, but i managed to finish this one in it's entirety. I still found it entertaining for the survival maps as well, 5/5. Thanks for a great game ;)

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(1)

kozinc

Sep. 20, 2011

Under rating threshold (show) How do you dispose of equipment?

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(0)

Bl4cK_Sh33p

Sep. 20, 2011

Under rating threshold (show) Really need a better help system, hard to know what each of the many tiles in the puzzles are...

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(1)

SAINT777

Sep. 19, 2011

Under rating threshold (show) nvm its not that hard im close to get my hard badge, very cool game

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(1)

Century22

Sep. 19, 2011

Under rating threshold (show) AGAIN 20 min into the game and NO attacks. Why? Where is the "Send the next wave" button?

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(1)

zenbudda

Sep. 19, 2011

Under rating threshold (show) Great game! Love the way you have to pay attention to multiple things.

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(0)

KizuRai

Sep. 19, 2011

Under rating threshold (show) I really enjoy this game ^^ I love RPG elements, and being able to level up and bring my hero along each stage with those increase stats and equipment makes me happy and urges me to keep playing older stages. Having a high level hero really helps in those harder stages but it's not so much that it detracts from the actual Tower game. The hero at most will delay the waves give more time for the strategizing, and the pause button certainly helps with the equipping of gems, towers and armours. I really enjoyed this game, and may be playing it for the next few hours or so. (Sometimes I forget about my towers ><" it's nice that when an enemy hits the castle there's a loud noise to remind me)

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(2)

jebelbryan

Sep. 19, 2011

Under rating threshold (show) Game is too easy. It doesn't seem to progress in difficulty and the same strategy can be used for every level. Basically, if you get resources fast enough, you can't lose.

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(0)

SAINT777

Sep. 19, 2011

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(-6)

PrimoPlinio

Sep. 19, 2011

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(-3)

Mirthstrike

Sep. 19, 2011

Under rating threshold (show) I'm tempted to give an extra star just for making a puzzle/TD hybrid that *wasn't* just a Bejewelled ripoff, for a change.

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(0)

Slyder788

Sep. 19, 2011

Under rating threshold (show) I really like this game... Sometimes I forget I'm not just playing a puzzle game and look over to see my towers struggling.. but it's cool, I've got all the resources to catch up!

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(3)

frostfirefang

Sep. 19, 2011

Under rating threshold (show) Awesome! I would love to be able to get the soundtrack, tbh.

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(1)

tbaals1

Sep. 19, 2011

Under rating threshold (show) Achievement: Defense of Glissaria .. LOLOL OK

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(1)

Twilight9x

Sep. 19, 2011

Under rating threshold (show) makeing more then 5 in a row does not boost supplys!

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(2)

HumaneFist

Sep. 19, 2011

Under rating threshold (show) I have more wood than I know what to do with!

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(6)

Deffa

Sep. 19, 2011

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(-8)

Swingkid

Sep. 19, 2011

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(-9)

WilmRoget

Sep. 19, 2011

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(-5)

stangeljl18

Sep. 19, 2011

Under rating threshold (show) Big tip: utilize the pause button.

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(11)

NekoMithos

Sep. 19, 2011

Under rating threshold (show) I seriously like this. I've been able to hold survival on the third map for 23 minutes and 11 seconds, reaching hero level 46. It would be good if you could influence the board more in what it gives, like that the board will give double the amount of stones at the cost of getting no wood, so you can fit the board to what you need. Also, you could lower the amount of chests and gems, it overfilled pretty quickly every time. In the end, the enemies health got so high that i had to resort to building skybound towers and equipping them with poison, just for maximum damage output.

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(2)

tehniobium

Sep. 19, 2011

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(-4)

Rapturous

Sep. 19, 2011

Under rating threshold (show) So much fun, but way too easy in survival and hard mode. Would love to see this game with a little more complexity and customization, too. Though, fantastic game already.

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(-1)

yodudes567

Sep. 19, 2011

Under rating threshold (show) it was very easy to beat the game on hard, all i did was put long range towers and get them to mythril and make a bunch of arrow towers getting the arrow towers to iron/adamint.

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(0)

Thystonius

Sep. 19, 2011

Under rating threshold (show) I found the game pretty easy (even on hard), didn't need the pause button much except for changing equipment or checking gems. Levels on hero and eq on hero helps in start of level :-)

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(0)

AcidU

Sep. 19, 2011

Under rating threshold (show) It would be nice to switch between gatherers/resources so I ran out on wood on survival and couldnĀ“t build new towers (wich I really needed) just upgrade the existing ones. Else I love the game 5/5

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(3)

brainisdead

Sep. 19, 2011

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(-11)

Caos35

Sep. 19, 2011

Under rating threshold (show) Bug report: the +defence modifier on items doesn't seem to be adding defence. Point in case: I have 351 defence with no weapon, and when I equip a +23 defence sword, I still have 351 defence.

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(0)

possesed666

Sep. 19, 2011

Under rating threshold (show) This is possibly the first TD game that needs a slow down button.....

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(2)

alexraybry

Sep. 19, 2011

Under rating threshold (show) cant get it started

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(0)

souzaffl

Sep. 19, 2011

Under rating threshold (show) fun game! mixes 2 of my favorite types! can't wait for whats next!

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(0)

DiscoMonkey

Sep. 19, 2011

Under rating threshold (show) @Adrokila, it's 25% dmg stone. Not 20%.

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(1)

Adrokila

Sep. 19, 2011

Under rating threshold (show) With that aside, this game is actually a fairly good TD game. I liked the RPG/Puzzle/TD combo, it made it more fun to play than other TD games. Good job. :D

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(0)

Adrokila

Sep. 19, 2011

Under rating threshold (show) My main strategy was to gather wood and stone as fast as possible, and use a lot of skybound towers, equip a few of 'em with a 20% dmg stone and poison stone, and upgrade all of them. Got me through all of the hard levels fairly easily. And I usually placed 1 or 2 sweep towers at the start and middle with curse/slow to help.

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(0)

troglodytic

Sep. 18, 2011

Under rating threshold (show) Great. Effing. Concept. A little too easy. What I really wanna see added the next time around is prince controls and the ability to drop worthless orbs and equipment, mostly for endless.

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(-2)

Blade_Dancer

Sep. 18, 2011

Under rating threshold (show) It'd be nice if upgrading towers did more than just boost their damage. A range/speed boost would be nice. Also, information on stats would help. Is armour with a higher rating but no +defence better than one with a low rating but higher +defence? When you've completed the story on easy, the game seems to become far simpler--you can use VIII to boost your starting equipment, which in turn means you end up not even needing towers for the first 2-3 levels on hard.

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(0)

Partybro40

Sep. 18, 2011

Under rating threshold (show) Would have been cool if upgrading towers upgraded the stones in them too

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(0)

sinistre

Sep. 18, 2011

Under rating threshold (show) just survived about 40 minutes in endless mode. nearly filled the map with sweep towers(as long as they are attacking 3 targets they have the highest damage, and once you get far in endless mode there are always a ton of enemies) eventually i got bored and stopped doing things. was my first endless mode attempt.

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(0)

hchan1

Sep. 18, 2011

Under rating threshold (show) One of the few TDs that didn't put me to sleep while playing it. If the goal was to create a TD that actually engages the player, consider this a massive success. 5/5

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(1)

iLiberate

Sep. 18, 2011

Under rating threshold (show) Strategy: skybound towers with poison stones. Easy to beat all hards like that

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(2)

CapAp

Sep. 18, 2011

Under rating threshold (show) Mixing Bejeweled with tower defense doesn't appeal to me in the slightest. Would have been fun without the side game distracting me.

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(-2)

FeralNSFW

Sep. 18, 2011

Under rating threshold (show) I like this game. However, I don't feel that the puzzle mode is very puzzle-y. It doesn't take much thought. There's no chance to do combos (like you might have in a Bejeweled, Columns, or Tetris Attack clone). There's no bonus for matching more than 5 at a time. There are no special tiles. That makes it very twitchy, with limited opportunities for strategic thought. Just grind tiles as fast as your mouse hand can go.

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(3)

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