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You should make it so that when the round starts we can control our character and fight the monsters(or run and hide) if we want to.
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great game!! 5/5 loved it when i started and ended! only thing i thought was you had this opener of a story and then it goes nowhere. maybe an end letter or a letter inbetween levels or something. or jsut get rid of it. either way works. regardless, an excellant game i would and will suggest to others!!!
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Not really much of a story mode without, you know, a story. A bit disappointed to see the block mechanism, even if it was dumbed down to mere mechanics.
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I know this isn't related to the game, but is anyone else having trouble verifying their account on trisphere? I can't verify it so I can't play it D: I have my code and link...
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I must be missing something, there doesn't appear to be any strategy required. Good to see another TD game but would prefer a challenge of some sort
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5/5. the only complaint i have is the match 5 system where when I want to "farm" a certain element, i cant because they eventually run out and then i have to farm another unwanted element until the element i want starts appearing more.
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Couple quick questions: What do the purple resource blocks and dark blue stone-looking blocks do? (Not the light blue mithril, but the one that looks like the stone block but backwards.)
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Very fun and enjoyable tower defense. However, the difficulty needs a boost, even on hard mode the game posses little challenge. This is likely due to hero becoming very powerful and the pause feature being a little too effective (and removes too much tension tbh). Also, there is really no need to use anything other then sweeper or swift tower. Some more tower variation would go a long way to improving replay value. 4/5.
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You need to program a menu that opens up where if you wish to destroy or equip the items you didn't equip on your inventory. I just finished a chapter and I noticed that I had some weapons that I JUST got and now i'm dissapointed.
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Great. Effing. Concept. A little too easy. What I really wanna see added the next time around is prince controls and the ability to drop worthless orbs and equipment, mostly for endless.
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Mixing Bejeweled with tower defense doesn't appeal to me in the slightest. Would have been fun without the side game distracting me.
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Sweetness. Too bad its so relaxing i forget to play and end up dieing lots... T.T 4/5 for fun game play and purty moosic.
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needs some sore of indicator to show that game board part is going to change. it is very annoying to having things lining up and then poof it changes and no way of knowing it's about to do it. if it's some sort of audio cue it's not one then I'm noticing. 3/5 this could easily be a 5/5
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Too fast paced due to juggling different priorities. One priority being on the hero, 2nd on the towers, 3rd on the tiles. Still it is refreshingly good and fun. I guess RPGTD is trending.
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Did anyone else notice the Hard Achievement is VERY easy to do? I did it very quickly. Only had to redo one stage, once. And that was the last one.
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Probably the easiest "Hard" Badge ever ^^' Very nice game concept tho :) The first time I lined the resources I was expecting the ones above them to drop down xP
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game is easy mode all the way, even on hard. I only made swift towers in strategic places and it was np, didnt even leak once