Under rating threshold (hideshow)
Interesting, this is another simple yet well thought out concept. And i have to say that the music really does it for me :)
Under rating threshold (hideshow)
How do I get rid of the items that I don't want to use? I don't have a problem with story mode, but in endless it's easy run out of inventory space.
Under rating threshold (hideshow)
This game is awesome. You should make it where you can keep what is in your inventory when you go to the next stage/area. I would like to see a little better control over you main char as well, like using WASD to move to an enemy and attack it, or stay back and defend the castle. I do like the customizing you can do for your towers as well (upgrades, power gems, and who they attack). Over all good game. Added to Favs, as well as gave a 5 star, because it is deff better than some of the new TD games coming out, and worth the time to play.
Under rating threshold (hideshow)
whoa great idea at first I thought it was one of those bejeweled like games but then when you get into it, it's like wow!
Under rating threshold (hideshow)
Monsters are attacking? Bring me my abacus." "This is hardly the time for games, Prince Trey. And why are you wearing a wooden shirt?" "BRING ME MY ABACUS!
Under rating threshold (hideshow)
Great game, but I found I have a small problem. Well, less a problem than an exploit. The first level is infinite, if you don't do what it tells you to. You can just sit there, getting your hero experience, for as long as you like. Might want to fix that, say five it a 30 sec time limit for each step, so that people have time to learn, but not enough to cheat.
Under rating threshold (hideshow)
This scratches an itch I've been having ever since I completed Puzzle Quest. I would love to see a bigger version! :)
Under rating threshold (hideshow)
nice game, might be more fun if you add more feature to the puzzle system haha. like combos or such, as i mainly focused on the puzzle rather than the battle/TD. 5/5 anyway and keep up the good work for the next game! :D
Under rating threshold (hideshow)
It appears that the endless high scores only get reported to kongregate's score system the very first time that you try the final endless map. It would be nice if the scores were reported after each endless map. Otherwise, good game.
Under rating threshold (hideshow)
I'm on a Mac running 10.7, and this game, as well as several others on here (maybe 1 in 20?) run really slowly in Chrome, but beautifully in Opera. It seems to be matters involving mouse movement, but nothing else. Any idea what might be going on? It seems to be specific to Mac 10.7's Chrome, so I wouldn't suggest running out and changing anything, but I'm hoping Chrome fixes it soon
Under rating threshold (hideshow)
Suggestion: As for the "satisfaction of Tower-Defense-Games", why not add 2 Waves at the end of every level, which are considerably easier than the previous ones, so the player can kick back and just enjoy the show? Rather cheap solution, but it would work ^^". Other than that, speed button, Trey could react a bit quicker after he managed to kill something and he needs attack-preferences as the towers. Anyway, great game! =D
Under rating threshold (hideshow)
God, I'm surprised about how this game is underrated! One of the best I've ever played, sadly finished it already, i think an Impossible badge would be perfect (like having a big total amount of time in survival) but no hopes for it =\. Hope you see my comment Arkeus, 5/5 amazing game!
Under rating threshold (hideshow)
GAW FFFUUU! Here's a suggestion: make the QUIT button RED and give a confirmation before quitting... I would, no matter how hard I try to avoid it, instinctively click it thinking it was the unpause button...
Under rating threshold (hideshow)
Couple quick questions: What do the purple resource blocks and dark blue stone-looking blocks do? (Not the light blue mithril, but the one that looks like the stone block but backwards.)
Under rating threshold (hideshow)
it's weird that nothing adds to strength, however I have seen a piece of equipment that adds to all the other 3 stats. The game is a pretty nice mix, I have even used all of the towers here, after resorting earlier to only skybound. The best combo seems to be skybound+poison+swift, target highest, placed earliest, up to the max ASAP, this lets you not to worry about monsters for quite a long time on any map. Still some cons are there: eventually you're maxed out on anything in survival, so you're overrun on a certain time point no matter what you do, thankfully the achievements don't go beyond that. Hero does not heal, and is mostly useless in the later stages of the game, while earlier he can help eliminating monsters indeed. There is not much time to do anything but combining, you can't even plan ahead, so drop em towers and don't care. Equipment generator is somewhat ok in survival, but screwed in the later stages of story. Overall, 4/5
Under rating threshold (hideshow)
Monster Commander : "Hey guys, look, the castle that we want to destroy! But... Oh no! There is grass beteen us and the castle! Let's take the dirty path!'"