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Alright game, added to playlist just in case. 4/5, nothing special, liked the way you have to multitask though. Thanks for the badge
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Okay, quitting a level after getting level 10 does NOT earn you the badge. That would've been nice to know sooner. :(
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If I'm expected to care about or make decisions about the character's stats, I should be able to see those stats and be told what they do.
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When I bookmarked this game on my Playlist yesterday because I wanted to do it for Today's Badge, I expected a typical Tower Defense game...I did NOT expect a Match 3 (or 5, in this case)/Tower Defense hybrid! I was astonished, especially since you made this for one of those quick game making contests! My only gripes are that it'd be nice to be able to sell/dismantle unwanted gear as you get new and better ones, and that (and this is just me, probably), I found myself paying more attention to the symbol matching and letting the rest of the game play itself (not completely, hopefully obviously). X-D Anyway, congrats on making a cool hybrid game that exceeded my preconceived expectations! :-D
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jotabeas well you are right about td part... Invulnerable towers, small variety towers, 1 lvl gems, not great enemys-not directly flying dragons) only 1 swordsman hero, not choise between wizard or archer or all together, not great graphic and so on... Still not bad game
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What an amazing gave for BOTD ! XD im very tired of those pay-to-win type of games getting BOTD, or those that you need to cook BS for days, or some online game that no one plays anymore and you lose the badge cuz... No one plays lol... but this one ! this one is gold right there
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I don't know if the dev is still active, but I think this would work much better on mobile/touchscreen/tablet. I'm always sliding just a little too far based on the puny matching window size. Or possibly 3DS since dual screens where bottom could be the matching window. Odd mix but A+ effort, lotta thought put into how the two elements interact. I think 5 might be a little too large a requirement for mouse matching. One way to alleviate that might be to make freeze and slow stones a more common drop when starting a stage, giving you time to get the bigger and stronger towers into place and running up to speed. It's a shame you can't customise/build maps also, this style seems like it would lead to a lot of 'one single tweak makes this stage winnable' strategies, like how Elements does with cards.
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Not sure about this merger of tower defense (which I dislike) with match the blocks (which I loathe) Surprisingly, I didn't dislike this approach more than either sort seperately.
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if you want to level up for the achievement. play the first map and where it asks you to place a tower: just gather resources instead. Keep matching up red stars until the prince is level 10. No enemies will appear and there seems to be no time limit.
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your winrate depend too much on rng ... rng and TD aren't very a good combo some time (funny game but the rng made me so crazy than i stop try the hard badge to go on an other game :s).
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Actually really enjoying this. Played the first two story missions, then one on Endless. Only complaint is that Kong badges seem to be bugged, including the one that's BotD this week. Have Trey at 13 in Story and survived ~12 minutes in Survival, neither badge unlocked. That's more on Kong's end, though, I think-- the game itself is excellent.
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I personally liked the title theme really much. Awesome game. I came for the badge of the day and stood for the game.
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I like puzzle games and I like tower defense games. I hate these attempts at shoehorning them together.....such a pain to deal with.
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The puzzles are pretty fun, but I never really found the actual tower defence aspect all that engaging. What I did with my towers never seemed to matter nearly so much as how quickly I gathered resources, and by the end I was just placing arrow towers in the best locations and equipping them randomly. I would highly suggest to anyone going for the hard badge that they pause whenever making adjustments to their towers, as the time spent there does seem to be the largest factor in deciding how well you do the level.
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as soon as you get used to the fast paced rescource collection just use the pause button and put sweep towers and some swift towers. fill em with gems. Really good game like always, Arkeus. I would love to see more of your work soon.
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Loving this game! One of the very few games on Kong that I rated higher than 3 stars. It only loses points for being too short. Otherwise, I can't think of any way to improve it. Keep up the great work, Arkeus! I hope to see more from you in the future.
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For a Ludum Dare game, it's pretty solid. It's pretty clear you really made those 48 hours count. Although I think it might be a little unbalanced as putting a few sweep towers seem to get me the upper hand quickly.
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I hate when "endless mode" is just the same levels with more difficult waves so you would lose very fast.
I would like to have a real ETERNAL MODE where you can waiste your time upgrading and upgrading and observing the screen all the time you want. Is frustraiting that I will never see my hero developed to the max or what my wonderful towers are capable of... I dont endure enogh in the @#%!!! "endless mode" :(
Other by that I liked so much this game...