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Awesome game I normally almost instantly back out of games that are matching game hybrids like this and if I don't back out quick I don't stay all that long.... but this one is awesome just wish it was longer it was kinda a short game it sucks that this has been out so long with so little plays.
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I just played this game and got by hard mode from levels 1-8 without losing a single life in a go. My Strategy for this is
1. Just keep matching stuff (focusing mainly on wood) until the enemy has gotten past your hero and is at danger
2. I use only 1 sweep tower and 1 swift tower, the rest I spam arrow towers. (You can use other towers as well, doesn't matter) Make use of all your resources and orbs, making sense of them. (Poison orbs go on high damage towers, stun/slow/curse on sweep, damage/etc on swift)
3. Repeat, that is just keep matching stuff until the enemies has gotten to a dangerous point and start using all your resources/equipment/orbs
Using this I didn't even have to look at the map other than seeing if the enemies are too close, and I didn't lose a single life. So the focus for me is just keep matching.
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Alright game, added to playlist just in case. 4/5, nothing special, liked the way you have to multitask though. Thanks for the badge
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Okay, quitting a level after getting level 10 does NOT earn you the badge. That would've been nice to know sooner. :(
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If I'm expected to care about or make decisions about the character's stats, I should be able to see those stats and be told what they do.
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When I bookmarked this game on my Playlist yesterday because I wanted to do it for Today's Badge, I expected a typical Tower Defense game...I did NOT expect a Match 3 (or 5, in this case)/Tower Defense hybrid! I was astonished, especially since you made this for one of those quick game making contests! My only gripes are that it'd be nice to be able to sell/dismantle unwanted gear as you get new and better ones, and that (and this is just me, probably), I found myself paying more attention to the symbol matching and letting the rest of the game play itself (not completely, hopefully obviously). X-D Anyway, congrats on making a cool hybrid game that exceeded my preconceived expectations! :-D
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jotabeas well you are right about td part... Invulnerable towers, small variety towers, 1 lvl gems, not great enemys-not directly flying dragons) only 1 swordsman hero, not choise between wizard or archer or all together, not great graphic and so on... Still not bad game
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What an amazing gave for BOTD ! XD im very tired of those pay-to-win type of games getting BOTD, or those that you need to cook BS for days, or some online game that no one plays anymore and you lose the badge cuz... No one plays lol... but this one ! this one is gold right there
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I don't know if the dev is still active, but I think this would work much better on mobile/touchscreen/tablet. I'm always sliding just a little too far based on the puny matching window size. Or possibly 3DS since dual screens where bottom could be the matching window. Odd mix but A+ effort, lotta thought put into how the two elements interact. I think 5 might be a little too large a requirement for mouse matching. One way to alleviate that might be to make freeze and slow stones a more common drop when starting a stage, giving you time to get the bigger and stronger towers into place and running up to speed. It's a shame you can't customise/build maps also, this style seems like it would lead to a lot of 'one single tweak makes this stage winnable' strategies, like how Elements does with cards.
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Not sure about this merger of tower defense (which I dislike) with match the blocks (which I loathe) Surprisingly, I didn't dislike this approach more than either sort seperately.
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if you want to level up for the achievement. play the first map and where it asks you to place a tower: just gather resources instead. Keep matching up red stars until the prince is level 10. No enemies will appear and there seems to be no time limit.
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your winrate depend too much on rng ... rng and TD aren't very a good combo some time (funny game but the rng made me so crazy than i stop try the hard badge to go on an other game :s).
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Actually really enjoying this. Played the first two story missions, then one on Endless. Only complaint is that Kong badges seem to be bugged, including the one that's BotD this week. Have Trey at 13 in Story and survived ~12 minutes in Survival, neither badge unlocked. That's more on Kong's end, though, I think-- the game itself is excellent.
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I personally liked the title theme really much. Awesome game. I came for the badge of the day and stood for the game.
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I like puzzle games and I like tower defense games. I hate these attempts at shoehorning them together.....such a pain to deal with.
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The puzzles are pretty fun, but I never really found the actual tower defence aspect all that engaging. What I did with my towers never seemed to matter nearly so much as how quickly I gathered resources, and by the end I was just placing arrow towers in the best locations and equipping them randomly. I would highly suggest to anyone going for the hard badge that they pause whenever making adjustments to their towers, as the time spent there does seem to be the largest factor in deciding how well you do the level.