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Whats the point of having difficulty levels if I can choose hard first time and have no problems? Noone is going to need easier than the hard difficulty in this game, and people wanting more of a challenge have no higher level to go to. Pretty lame.
Good game though, thanks.
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games based on matching mechanics are generally bad. but this one is especially annoying - it has towers, the hero, gems and stuff, there's a fierce fight going on, and... i can't see it, cause i'm busy with matching shit. people are enjoying this? sounds crazy to me.
and seriously, there's not much deep to it. strategy is very straightforward, and in the end it all comes to a bit of luck, or solid amount of grinding hero's levels (and gear).
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I can't seem to get rid of the large amount of old weapons/armor I have in my inventory. It isn't letting me get anymore.
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Not really my cup of tea. I like the idea but it's really too easy - and it seems ANY tactic works for EVERY level, which really is not what a TD game should be like in my opinion. After completing every level on hard in first try, and then surviving ~20 minutes on survival (i stopped building/upgd after that so i could get the badge) my conclusion is that the fact that this game was made in 48 hours shows - just not in the way i had expected. It is a well polished game, but clearly the designer didn't play it through to balance it enough times. [3/5]
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The most important thing about TD's is the balance. Complexity only hides it, graphics only misguide you and music is just a flow taking you away. In the end, I never return to a TD unless I know it was balanced and replaying is actually a challenge. And I won't play this, since I cannot believe u balanced it in 48 hours. Reading the comments, I am right.
Now spend 48 more hours balancing it and I might be back. Sweeper/swift == gg
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One thing that needs a change is the inventory/equip. All items disappear after a round. I have no problem with the gems disappearing, but the items should still be there. For example, I've got a great sword but I find one even better, so I unequip my awesome sword for the super awesome sword. But before I can equip the super awesome one, the round ends. This has happened to me several times and gets rather annoying.
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I only ever play TD games. I have just one word for this piece of crap ... "what a piece of shit" .. okay, 5 words, but how do you tell the author of the game his game is shit in just one word ?
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Far to boring and way to easy. The idea is alright though done many times before I'm a huge TD fan I play all I can find but this one was like it was made for 10 year olds who like zelda but wanna TD aspect with it 1/5 with a better system and remove the block on the left for idk anything really it's a good idea but it doesnt really work
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Gems would not go onto/into the tower in the tutorial. So it said to shift click to drop it and boom! gone.
Got stuck in the tutorial with no gems to advance the game.
Sorry but i gotta give it a 2. :/
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Concept is great, I love the puzzle + td concept...I know it was programmed in 48 hours, so you can't help the graphics being eye-bleeding, but please do a sequel that doesn't incite migraines! :)
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Me:Hmmmmmm....title says Glissaria....hmmmm........Wait Wait...WAIT A MINUTE ISNT THE "-ARIA" THINGY IS FROM TERRARIA?!?!?!?!! hahahaha*coughs* *faints* (no offense)
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I hate when "endless mode" is just the same levels with more difficult waves so you would lose very fast.
I would like to have a real ETERNAL MODE where you can waiste your time upgrading and upgrading and observing the screen all the time you want. Is frustraiting that I will never see my hero developed to the max or what my wonderful towers are capable of... I dont endure enogh in the @#%!!! "endless mode" :(
Other by that I liked so much this game...
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great game, need some fix in my opinion:
The music i like so much 5/5 but will be nice 2 or 3 song more
Tower: some more diferent tower for the diferent enemis and estrategy
Objet is really good, may will be nice some kaine of shop where to buy and self some staff
Some skill to buy for the hero will be cool
Make good history
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The only thing missing is some way to tell how far into the level you are.... I often finish the match with a ton of unused resources because the monsters were already well handled and I didn't pause to use them because I was too focused on making matches.... also it would be nice if any match over 5 got you some kind of bonus... but as far as I can tell it only gets you the number of tiles matched.
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Cute game,but at time I really feel rushed,multitasking needed here.But not too difficult to get all the badges in a very short time.
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There is a nasty little bug in the later stages of survival where the stones automatically replace heroes shield (and make it disappear). This happens repeatedly and renders him unable to use his shield slot.
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Cool game. Not a finished game, but the basis for an idea that was concise and well executed. This has a lot of potential.
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So much fun, but way too easy in survival and hard mode. Would love to see this game with a little more complexity and customization, too. Though, fantastic game already.
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Such a simple concept, but such an addictive game. I can easily see how it'd be difficult if hard mode was a little harder, but aside from that, it's a very well done game.
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@TheWaaagh
well you can't stop the right side of the screen while STILL being able to to do the matching on left, pausing only lets you equip stuff and move stones around that doesn't really help
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(sry for the comment spree). the 60 minutes worked too now, when I revisited map 1.
an issue with str: attack only shows raw weapon stat. str doesn't modify (the value displayed at least)
an idea: how about giving extra resources when matching 8, 16 or 24? maybe 10/24/48?
regards