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blacksoulz9

Nov. 06, 2011

Under rating threshold (show) There is a nasty little bug in the later stages of survival where the stones automatically replace heroes shield (and make it disappear). This happens repeatedly and renders him unable to use his shield slot.

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(-1)

blacksoulz9

Nov. 06, 2011

Under rating threshold (show) Very fun and enjoyable tower defense. However, the difficulty needs a boost, even on hard mode the game posses little challenge. This is likely due to hero becoming very powerful and the pause feature being a little too effective (and removes too much tension tbh). Also, there is really no need to use anything other then sweeper or swift tower. Some more tower variation would go a long way to improving replay value. 4/5.

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(-2)

malkavs

Nov. 04, 2011

Under rating threshold (show) AHHH Last second chest open and I didnt have time to grab updated EQ. I yelled at my computer.

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(1)

Demithycs

Oct. 30, 2011

Under rating threshold (show) Amazing game. Rated 5/5 and Favorited. :D Hope to see more unique stuff from you guys. :)

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(0)

travman301

Oct. 27, 2011

Under rating threshold (show) Tip for getting medium badge: Pick map 7 and line the middle row with swift towers. Focus on upgrading/gemming them and the medium badge is easy mode.

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(1)

HamsterMummy

Oct. 25, 2011

Under rating threshold (show) Honestly, this is by far the best tower defense game I have played. It is a very original concept, having something to do in the background whilst placing towers. As a bit of a suggestion, how about obstacles that you can place to slow or damage monsters, like a trap or something. Deserves a 5/5

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(4)

belieber123

Oct. 24, 2011

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(-6)

EvilTwinCZ

Oct. 22, 2011

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(-6)

hanbaobaomann

Oct. 20, 2011

Under rating threshold (show) i like the materials higher level pieces of equip are made of, like banelight and seastone

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(1)

zovjraar

Oct. 19, 2011

Under rating threshold (show) this is like, the greatest game ever.

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(3)

Demascas

Oct. 13, 2011

Under rating threshold (show) Instead of random score-zones for the Hero's tools and gear; A Prefix, Suffix, Title system should be adopted. *Last-Legs Hide Garments of the Lumberjack = Torso Armor (CprRnk) : +3 Protect, Durability -60%, +1 wood resource for every 3 tree resources collected while gathering in the Forest. *Demascan Steel Sword "Einhaydon" the Hollows' Bane = -72 Damage, +210% Durability, +36 Agility, +45 Defense, +18 Resistance, +12% Chance of Counter-Attack just examples... don't be angry me

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(4)

Demascas

Oct. 13, 2011

Under rating threshold (show) The ability to pause is invaluable. This game should merge with Demon Rift and Villianous to create a TowerDefense, CastleHordeSeige, Semi-Turn Based World Conqueror with Hero and Story! Mwahahahahahaaaaa

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(2)

Demascas

Oct. 13, 2011

Under rating threshold (show) I'm DROOLING! I'm DROOLING!!! This game MUST go into the Kongregates Greatests. The down your throat TowerD action PLUS a 5-na-ROW Puzzler as your resource builder. Now add in Hero custimization (though softly) with Random Stat loot equipment and hero exp leveling.

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(1)

Card_Wizard

Oct. 11, 2011

Under rating threshold (show) It seeems little coplicated on beagining, becouse it is hero with his equipment and different towers with can be upgraded few times and put 2 gems in them and of course geting resources for this by mathing symbols...but in practice it was easier then i thout.

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(0)

TM119

Oct. 10, 2011

Under rating threshold (show) Probably the largest issue I had is the one I have with all clicky games, they hurt my wrists. if there is a way to move tiles horizontally and vertically in teh same click, it would releave a lot of that tension.

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(-1)

TM119

Oct. 10, 2011

Under rating threshold (show) Cool game. Not a finished game, but the basis for an idea that was concise and well executed. This has a lot of potential.

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(-1)

Remidety

Oct. 09, 2011

Under rating threshold (show) Absolutely terrific game, Have been playing for 5 hours straight. -Few suggestions, Maybe adding in a 'final wave' or have a wave tally E.G. 1 / 50. (Hate having full inventory of weapons and stage ends.) -when you finish a level, maybe go straight to the level screen instead of main. -If you get 2 full rows of something on the farming screen (can be different) get a bonus of some kind (people will try harder to save mats for bigger combo gain) -For when inserting gems, be good if you could highlight a tower, then double click on the gem for auto input. -When you get a row of something in the farming screen, be good if a little number popped up showing how much you gained. -When equipping items, where the stats are for the new armor (unequipped) it shows underneath what you already have equipped. -Maybe gems for the hero too? I hope any of this has helped. This really is a good concept for a game, I hope you make more games in the future. 5*

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(7)

ForTehZZZ

Oct. 07, 2011

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(-4)

AdonFromHell

Oct. 07, 2011

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(-4)

markboy11

Oct. 07, 2011

Under rating threshold (show) ... hard?!? i beat level 3 on hard without even playing and that is hard?

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(-2)

Xelestial

Oct. 06, 2011

Under rating threshold (show) GETS hard WAY TOO FAST!

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(-2)

abhsspqx

Oct. 03, 2011

Under rating threshold (show) i love the concept, but it's too hard.

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(2)

Anaroyondo

Oct. 02, 2011

Under rating threshold (show) 5/5 great game, hope there will be a sequel ! but it's frustrating that a 8 row or column give just 8 resources... Thanks !

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(25)

j4ckh

Oct. 01, 2011

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(-9)

KyreRellim

Oct. 01, 2011

Under rating threshold (show) My request: It's frustrating to get a nice pack of items...then whoops, they're gone because it's the end of the round. Could items stick around between rounds, or at least stay on the round until we choose to end it (rather than being kicked to main menu at round's end immediately?)

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(0)

moskaubear

Sep. 29, 2011

Under rating threshold (show) In response to what Robin said, I prefer it this way, but perhaps a realtime/turnbased toggle ala X-com apoc which separates modes? That'd be pretty swell. The tiles would be moved faster and easier imo if you used a mouse/keyboard combo than just mouse. Sometimes I miss and it clicks and drags the next row over due to the lagtime of click-to-movement (I go pretty fast on the tile matching part. It starts moving the other way if you go diagonal too fast.) I think you should have a harder mode as well, maybe 'extreme' which uses the old pace with maybe a couple unique monster types, but gives you bonuses for getting 6+ matches, two way matches, that sort of thing (like other tile matching games do). Essentially you have one half game and one whole game, but I think you can make two full games going on at once with a little more effort, and it will feel and flow much better for it.

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(2)

amanda18199

Sep. 28, 2011

Under rating threshold (show) I love the main menu music

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(4)

ragewinter

Sep. 27, 2011

Under rating threshold (show) What a fun game! Thanks for making this.

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(1)

billbob

Sep. 27, 2011

Under rating threshold (show) This game is actually quite amazing. I wasn't expecting this. I love the music by the way.

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(2)

Snhr

Sep. 27, 2011

Under rating threshold (show) My hand hurts, it would be neat to add being able to move the tiles horizontally/vertically with the WASD or arrow keys instead of having to click. But awesome game, really original. Keep up the good work.

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(4)

sebster000

Sep. 25, 2011

Under rating threshold (show) my eyes hurt

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(9)

oreoboy500

Sep. 25, 2011

Under rating threshold (show) Really need to give time at end to look over and equip armor, I had just got'n a double line of chests, but to my dismay the level ended and all the armor I got was lost..

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(12)

link556

Sep. 25, 2011

Under rating threshold (show) awesome game , TD meets bejeweled

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(3)

nicorette

Sep. 25, 2011

Under rating threshold (show) This is probably my favorite game that I am absolutely terrible at. I have to assume that's a compliment!

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(0)

OuttaMyHead

Sep. 25, 2011

Under rating threshold (show) The game aside, which is very enjoyable, I appreciate the fact that Arkeus, the developer, took the time to respond to so many comments on his game.

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(4)

gameboyjsa

Sep. 25, 2011

Under rating threshold (show) @Yopt make sure you shift click on the item

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(0)

Yopt

Sep. 25, 2011

Under rating threshold (show) Is it possible to get rid of items in inventory?

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(3)

MKato

Sep. 24, 2011

Under rating threshold (show) I like this game, but if its possible, i'd like to compare my actual equipment and the selected one, so i can see which one is better, and maybe colored names according to the stats. Anyways 5/5!!

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(10)

fALCH

Sep. 24, 2011

Under rating threshold (show) Great game!!! Old school is nice, even for something semicompletely new. Only thing is you get so busy sliding the resources that you cannot enjoy anything else. But other than that, the game is more or less perfect! <3

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(1)

TruelyInFamous

Sep. 23, 2011

Under rating threshold (show) I love the concept of this. Its like a new type of tower defence where the player is always doing something! Love it

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(2)

symbolt

Sep. 23, 2011

Under rating threshold (show) One simple bug that I noticed is that when you have 2 towers close together and click on one, it's impossible to click on the one next to it over the menu (tower options)

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(4)

darkangel213

Sep. 23, 2011

Under rating threshold (show) Awesome game, your goal of player not being bored while watching towers attack was succesful. I was so concentrated I found myself in minute 12 in endless mode without even noticing :). Definately 5/5. PS : I'm not a sucker for great graphics, but some improvements would be welcome, maybe in version 2 :)

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(4)

scott0077

Sep. 22, 2011

Under rating threshold (show) Two words... MORE LEVELS!!!! I FREAKING LOVE THIS GAME 5/5!!!!! :[)

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(4)

neonights

Sep. 22, 2011

Under rating threshold (show) I really LOVED the concept of the game. Puzzle + RPG + TD = utter goodness. Right? Kind of. Since you have to do *OMG_EVERYTHING_AT_ONCE* it does get a little confusing for the slow-minded-people (such as myself) :) I've read the comment where you said it was intentional the game having this pace because some people feel bored on traditional TD games. One thing you could do (perhaps not on this game but on a sequel or similar one) is letting people choose whether they want to do all-at-once or taking turns (resource gathering and then the TD part). Like on some RPGs, like Final Fantasy, where you can choose between Active Battle or Wait. That should help everyone!

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(4)

FrostKilr

Sep. 22, 2011

Under rating threshold (show) what do the blue stones do?

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(0)

Ryanblaze

Sep. 22, 2011

Under rating threshold (show) I was so into the game of the last level with so many towers until i went to unpause and accidently pressed quit. WOW. At least have a confirm quit message >_> please up this comment so the developer can see it

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(8)

VayneOrn

Sep. 22, 2011

Under rating threshold (show) very easy easy badge trick - in the first level just dont build a tower till after you have gotten 10 levels worth of stars also a good way to get the stock up suplies achivements and the build tower ones.

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(2)

Sparkyboy6

Sep. 22, 2011

Under rating threshold (show) I love this game so much!

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(2)

papapoker777

Sep. 22, 2011

Under rating threshold (show) keeps freezing...

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(0)

TheLightDemon

Sep. 22, 2011

Under rating threshold (show) @mangboro Try hard mode. You'll change your tune in a heart beat.

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(0)

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