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Heres some ideas for lvl up bonuses:
1. After making a kill going into "(PROFANITY) yeah" mode making each hit double damage for 10 seconds but reducing your health by half for the 10 seconds.
2. When nearing a rolling boulder going into "OH (PROFANITY)" mode making running 2X faster and jumping 2X lower.
3. While jumping hit a certain key to do a damage combo midair and hit the ground harder causing a shockwave that damages everyone on screen including yourself
4. After reaching a certain health low you go into "rage mode" making attacks do 50% less damage but jumping is unavailable as long as you are in rage mode
5. After each unsucessful hit health drops by half defence is nullified and hits are 75% less ineffective but jumping is 3X higher.
anyways just some ideas
+ so devs can see.
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Took me 3 runs to get to the end, and that's only because I didn't realize you could attack until my 2nd run. Why's the story mode so easy?
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I think it i a good start! Some criticism would be the game gets easier as you progress and no real challenges are in the game. But I applaud you on your game sir.
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Normally I hate runners, but this one is actually fun-I think mainly that you get health at all, and upgrades to boot! Normally it's "slam! -> insta-kill" >.<
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gotta love when u play this for a good period of time and after ur done everything is still moving to the right...awesome way to get high for free haha
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nefonjo, if the bridge is right before another obstacle then the rope bridge will let you fall into the lava if you don't dodge the next obstacle, whilst the steel bridge would not.
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What's the difference between the bridges made of steel vs rope? I know the rope disappears as you run on it, but since you can't go back anyway, what's the point?
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What a great little game!!!!!! Fun, energetic, simple. I don't much like the keys to control the game and wish I could configure them to something else (including the possible use of mouse buttons to slash or slow time).
That complaint aside, truly excellent work. Thank you for making this!
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very fun and easy and definetely easier than the final death wish. i could tell it was another one of your masterpieces as soon as i saw the animation.
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What I really missed in this game was a pause button. I know, that's part of the challenge, but I'd enjoy it much more if I didn't have to sit and press the X button for 20 minutes to get an achievement.
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Fun little runner game. Nice and simple gameplay without being boring at all well done. Would like to see more to do (levels/modes) however it is a really fun game as is. 4/5
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The bad side to the sand piles is that they DO slow you down.
When you get to some level, when you run at max speed, you ignore boulders & enemies... And you're also going faster...
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This game is SO much easier when you realize that you can run into the sand piles to slow down (I thought they'd hurt me until I ran into one by accident).
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Nice little game with good music, graphics, sfx and, most importantly, a clear goal - this seems to have helped with the design as it is well done and provides for a lot of reply value even though there (at first glance) seems like there should be no replayability at all. Overall a great little game, thank you and keep up the good work :)
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i think there should be a fast mode to this game as a advanced part of story mode where u gain speed twice as fast and those rock things that slow you down don't exist
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Yes I do Apothekary :)
Anyway fun game. though losses gets easy quickly due to no new hazards being introduced later on. Also seems to run poorly in cinima mode.