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If you jump into the lava on accident then you can still jump out. Just don't give up, I was just about finished and i fell into a pit of lava but i was so desperate that i tried to jump and boom! turns out that i won the game just like that!
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Game doesn't seem to work. whenever I hit level one I run off screen and when I restart the game I'm level 20. If I then finish the level I get no badge :L
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very sad there is no infinite/scoring mode with my levels because I never got to use a lot of my skills before I beat the game and I wanted to play more but dont want to use a level 1 character
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@mofunzone: What 'Leader board'? There is nothing included in the API to show 'Best run-time' etc, I'm not seeing anything in-game, and trying to submit a score just opens a new tab for 'mofungames', where I couldn't see a Leader board (or find one in your Search), either!!??
I have -nothing- against Dev's including Game Ad's, and asking me to open a link to support a game. However, I -do- have a problem with Dev's including Links that take me me to a third-party site, which is not what it promises to be. Please let me know if I'm missing something here!
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I never needed to use the slow time because this lagged out my flash so badly it was as if I was in constant rubberband mode. Then it crashed. But I still got the Kongpanion. 1/5
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I was pleasantly surprised when I played this game: the 'Cave runner' type games are usually not my thing (I'm terrible at them!); yet, (playing this for the BotD), I continued to complete both badges, and actually found it easier and more enjoyable than I expected!
Gratz on a enjoyable game, with a great layout and graphics, & (for me personally), without any Accessibility problems!
@Arkuni: How about expanding the API so that best speed/time etc. are also shown, as well as completion of achievements? Also, I'd like to see the Skills gained in 'Story mode', being carried over to 'Basic mode'. @Kongregate: How about adding an additional, Hard? badge for (eg.) completing all achievements?
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Short but sweet. Boulders were an annoyance though - at high speed you could not jump over them because of the angle you'd jump.
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A nice idea but would have preferred to use different controls. An option to change them to something more intuitive for me would have meant a higher rating.
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I love games like this, but the level ups come WAY too fast, there's no upgrades or purchasing or anything, and the achievements are actually useless. Could be really improved even if you just made the level ups into upgrades that you pay for. You could earn money by killing things, and achievements also gives money. It would also help to switch up the level design a bit and make it more complicated. As is, this is quite simplistic, easy, and short. I did enjoy it though.
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I really don't understand why, when 80% of the population is right-handed, somebody would choose non-configurable controls that sit under the left hand. Why?