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I'd like to add that I would like this game better if there were another mode of play, where the game ended. The "how long can you survive vs. infinite waves" mode is not very emotionally satisfying, no matter when you die. I prefer to have a defined goal in games like this.
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This is a rather unique take on TD where resource mining and resource positioning on maps comes into play. I like it. The game looks very polished as well. Nice job. The only negative thing I have to say at this juncture is that there is a rather slow learning curve, even with the in-game tutorial. Perhaps a hint for first-timers as to what to build first would be in order.
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i was lyk: ohh cool random td, must be aesum!
and then the game was like:1st stage, "non animated frogs that just disappear when dies."
and then i was lyk:... FFFFFFFFFFFUUUUUUUUUUUUUU-
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This takes too damn long to load, and then it doesn't go into the game right away. I'm not going to bother with this wack slop...
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terrific user interface!(!!!) everything on the same small area.. i see the point but thats just sux :( RD1 was much better sry its a 2/5