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it would be cool if you could state what are the weapons or armour that is sold. for example Studded Jerkin, i wouldn't know if its an armour or helmet or weapon or shield. Good thing is it is higher than my equipped armour when i bought.
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Nice game. Need either more inventory space or higher stackable amounts for each item. I had two notes off of spiders. And some hot keys for potions would be helpful, too! ;)
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1. Controls are awkward having to use arrows and mouse. Either make all keyboard or lets us configure. Rather have WASD as a standard for movement. 2. Combat is very buggy. Sometimes I can kill mobs without them being able to hit me and other times Mobs can instantly attack you at any angle while you have to get "lined up". I was halfway across the screen and the orc with his back to me still hit me. 3. Blocking is not 100%, so what is it? 4. Having to open inventory to use potion during combat is BAD. You are still taking damage. 5. No price on selling items.
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Being able to drop certain items would be very useful. I found it arduous when grinding, to go back every now and again to sell the things filling up my inventory.
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Im still at the beginning. the game is great. but wish items info would show when you hover over them instead of clicking each one. also if there is a hot key buttons for items and a faster way to exit dialogs.
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What the heck happened to my name? It was Chara, but now it says 'Chffffaarass'. Its so weird.. It happened when I left the Gremlin Tribe, I think I accidentally hit space twice, because I appeared in the Savage Lands, but instead of spiders, the orcs at the entrance of the tribe was there. Next thing you know, my name has gained 4 F's, 2 S's, and an A. I don't notice anything else yet, but I hope it only affected the name..
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HARDLY the funnest game ever lol, wrought with redundancy and grammatical errors (even in the title, Dragon's Quest signifies the ownership of the quest by a dragon, so either the quest should be given to you by a dragon, or you should be a dragon on a quest... neither is the case). The game does not pause when you go into your inventory. You can literally die by doing that and trying to get to a health potion in which case a simple 'belt' with hotkeys for potions and other consumables would remedy nicely. It takes AGES to recover from swinging your weapon. I was often hit twice in the time it took to recover from one swing. The world is linear, combat is dodgy and consumables that are meant to help you survive are impossible to get to without taking hits. Furthermore it takes a VERY long time to level up requiring tons of grinding. On the plus side, the graphics are alright and the music is very nice. I'll give it 2* for design and *cough* effort.
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...And my game glitched.
1: start playing the game
2: do everything until you reached the first town (the one with npc selling scrolls)
3: attack a guard so he'll kill you, making you load a new save (i started a new game since i wanted to try other stats)
4: start playing and have the guard attacking you as soon as you start.
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el anciano der tustoriar dice : Taverns and quest specific characters give you the option to save your progress so that you can return at a later time to continue playing. This button is the only way to save your game.
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What does 'I have completed this quest before I can do it again if I.....' (in the Making Quota's quest) mean. I have another 5 'stolen harvest' bags but that doesn't do anything...
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i can't finish the quest "the beer diet". My inventory was full and I accidentally press space after getting in the storage. Thus the keg of ale disappeared!
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there is a glitch in this game(for maybe if he wants to fix this the developer)if you press s and then spam d it will act as if s is still going and have a infinite amount of attacks(only works for fast attacks it seems so if you are gonna use this glitch i suggest only using sharp objects)
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I was like across the screen and got hit by a melee attack... also the bow from the tutorial is still there but I can't use it. Too bad there won't be a second game...