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No, I don't want to activate sticky keys. I simply just want to use the boost button to help Chuck by using the "shift" button. XD
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And now for the forecast. A regular day of floating teardrops and dirt, a sheep still trying to get away from his owner, and a couple mines suspended with balloons.
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One way to finish the game as fast as possible is to use boosters while ascending to shield against objects on the way up then just let go and glide down. Due to the way the game was programmed, no obstacles will spawn on your way down so this saves the trouble of dodging stuff. When near the bottom, use boosters again and repeat.
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Easily the best launcher game ever. The upgrade system is unique and gameplay is fun and doesn't feel so repetitive, thanks to the quests.
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A tip for the quests that involve burning the fuel meter: The fuel seems to burn faster if Chuck is flying upward or downward.
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Oh my goooood!!! I hate you fking game!!! Tried to complete the game yesterday.. got the glitchy thing that tha last one wont complete so i though oh well... I just erase the data and start over and wont complete the travel 20'000 feet quest til the end... BUT GUESS WHAT IT DIDNT WORK.... didnt get the end scene either... Those hours... for NOTHING!!! FACK! When you start to play this game... Dont EVER pass 20'000 til you get the 100th quest....
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An option to skip the day would be useful, especially if you start with an awful launch. Also, the Hit Box is a bit misplaced, I was hit several times by items which I did not touch...
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:/ game won't give me the end screen even after I've gone over 30,000 feet. how far are you supposed to go to complete the game? I know I've completed it before, but I don't remember going much farther...
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I usually just try to fly as high as possible and stay near the top area. That way, I'll earn some extra distance when I'm falling.
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Why the hate for Deadhound? Sure his grammar isn't great but he's right. The damaged "card" is pretty big and it does stay there for quite some time making it very hard to keep track of your plane.
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@nishadawasthy: You can click the number and type 9999 (or 133742 for that matter) to enter all the stuff for trading. But yes, we would like such a thing on the right side, so we can enter how much stuff we want to get.
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I got the game complete badge before the level 10 spin badge. That was unexpected. This is probably the first launcher game where I got far more distance by just rolling on the ground then flying.
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First there were flying turtles in Toss the Turtle, then flying armadillos in dillo hills and now flying sheep in chuck the sheep. I'm beginning to see a pattern here...
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Gordon Bennet, that are these pictures where you have this magic colorless pen and when you drive that pen over the shapes in the picture they get the appropriate color automagically (because they hid the color in the dots distrubuted among the shapes, but we kids didn't know that, did we?).
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Good game, some concept errors that are very annoying: birds don't fly above a certain altitude (37,000 ft highest ever) and so shouldn't be in the upper areas unless you want to start including the things on the ground up there too (trees and rocks and buildings); also, wings should still work even if out of fuel. I realize this would mean more coding, but I'd actually just suggest a switch above a certain altitude for birds: airplanes or astronauts - cause that'd be hilarious. For the wings, allow left right arrows to control wings and up/down engines.
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Excuse me, but I don't understand how a mine detonating at the front of my plane damages the boosters in the way back, and yet leaving the hull unscathed.
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Eeeeem, how to get the last achievement? if I already completed a game it does not count that i'm completing it time to time...
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While looking for the mute button (bottom left by the way) I clicked something that opened a new window. Now the game won't unpause. Seems like kind of a major bug.
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completed the game at 40 challenges, the ending was extremely disappointing, probably rushed. Great game but lack of motivation to finish the rest of the challenges as it get more and more greedy to how many thing you have to complete and collect.
Toss the turtle was much more fun at this point.
Polish the ending, reduce by 50% the number of achievements would be a nice fix.
Also companions, why are we collecting companions if you never use them but in a single game ?