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For those curious about how to play this with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0009/0957/live/CrushTheCastle2_kong.swf?kongregate_game_version=1283992510 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link) (Can't run player made levels).
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About the level "Open the Hatch"... i immediately think of this: "Open the hatch. Stop, having it be closed"... Does anyone think of that aswell?
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I love that this castle crusher actually makes the different types of ammo useful. Usually in these physics types games you just wanna use the biggest/most bombs you've unlocked, but for this one, there were legit advantages to different ammo types in different situations.
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you get a one hit kill weapon at the end of the game. as long as you play through the whole thing, it is pretty easy to get gold
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so the npc doesn't die when a steel beam rests on his head with all it's weight but a wooden beam barely touches and kills the npc... seems legit
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To get the golds you have to be pin point accurate multiple times with lag/drop frames even at low quality... and even then its randomly luck based if the people will die even if you do everything right. 1 star for absolute randomness
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Character: survives high speed cannonball, getting launched into the air, having a piece of explosives blow up under them, and having 20 pieces of castle on top of them.
Also Character: Falls over; "THE PAIN! I'M DYING! AAAAAAAAAAA!!!!