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Goes through, takes out all castles. Tick
Goes through, gets gold on all castles. Tick
Goes through, makes sure they've one shot all the castles. Tick
Ok, I'm done here.
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Ocsaleb, : "What's the point of only getting the three super bombs after you've already completed the game" <-- For a little drop of fun for some people. Like, I play this game when I enjoy it, and when I do.. I often want to replay the level using weaker type of shell, just to see if I can.
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That was a quite unfortunate pick for the Badge of the Day for April 15th 2019 considering Crush the Castle is a game where you destroy medieval architecture and Notre-Dame de Paris just burned down.
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The moment you have to google to solve one it's no longer a fun or fair game. Then you spend 40 tries to emulate that lucky shot. 1 Star, which is too bad, I liked the others and love the type of game.
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Quite a few games do this and I can't help but wonder... what exactly is the point of giving the best projectile(weapon) as a reward for finishing all levels on gold?
Also this was quite boring and I'm not really a fan of levels where you have to be lucky on how debris drops to finish a level.
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I loved the original and hate this one. The players made this game so freakin hard that it is making me really mad just playing it. I HATE not getting a medal for a take down. Some of these castles are taking 6 or 8 direct hits with my best stones and still standing with all the stones sitting on top. You suck cruel players!
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Once I completed all levels (not all gold though), I got the super bomb. At first I thought why isn't it in groups of three and after one level I knew why...
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fffffffffff now I remember why I didn't get the gold badge two years ago. Someone go grab a machete and make Jesse722 look like his effin' impossible castle! 47 shots before the steel beams gave way
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The king is always standing so pompously, I hate when he's still alive...standing there...judging me 5/5 a lot of fun
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arus51, its called acceleration damage, also known as whiplash. its not from MOVING too fast, but accelerating too fast.
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Does it really have to show me the stupid castle every time I reset the level? its that slight pause thats is just getting under my nails
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3/5. I love a good challenge as much as anyone, but "launch your currently underpowered ammo at a structure with an immobile steel framework and pray to hell that you can meet the creator's unreasonable request of one shot for gold" is not a good challenge.
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Anybody else having trouble with The Citadel level on Winterbale? I literally can't hit the castle where it should be; my stones either go too high or too low
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you don't have to crush the castle you only have to kill the people . Example: you spawn 2 knights on the map and a castle next to them . you kill only the knights and it says castle crushed :))
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once you obtain the superbomb for destroying all the castles getting gold medals is easy. After you get all all gold you become unstopable...
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There should be an achievement for finishing the entire game with 1 shot per castle. I suggest "Uberlord of the Galaxy" as a fitting title.
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With all these castles made entirely of steel beams, someone should start loading the trebuchet with jet fuel instead of stones!
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Sometimes the people don't even get hit, they just die from moving too fast. Imagine if people nowadays did that, places like Cedar Point and Six Flags would have lawsuits up to their necks.
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The problem with many of these castles is the amount of people. There is a component of chance in this game and with so may people it can be very frustrating to hit the last one.
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There is a difference between difficulty and challenge. When something is not easy, it is difficult. When something requires skill, it is challenging. Difficulty without challenge is grueling and pointless, and that sums up this entire game. There is no room at all for any sort of skill. No matter how good you are at predicting where your trebuchet will send the projectiles, the clusters of three, which you never have any reason not to use, will always disperse in a semi-random pattern. On almost every level this translates to click, click, reset, repeat in order to get the gold badge. Coupled with the fact that this game is highly repetitive, there is essentially no entertainment value beyond an elementary schooler's intelligence level, and no reason to play other than the badges.
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I love how when a royal is standing on a platform, if it moves just the slightest bit, their chest explodes in a display of gratuitous gore.
It's incredibly gratifying.
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"The king and queen have been found dead in their chambers, the only room still intact.
We suspect they poisoned each other in some form of suicide pact, as they were found hugging each other"