Under rating threshold (hideshow)
You want all gold- Complete all the levels with as much as hits as you desire, and at the end, get the super bomb and blow up every piece of shitty castle in one shot. Hard badge = Easy
Under rating threshold (hideshow)
Two things I had never seen happen in a CoC game... First, a piece of wood came flying back to my catapult and apparently got under it so the crate which provides the leverage couldn't move, completely shutting me down. Second, a knight must have done about five flips from 3/4 of the screen high and lands on his feet and survives. Two firsts, and I found them both very humorous.
Under rating threshold (hideshow)
I spent the entire game getting gold on everything, one at a time. And then I get the super bombs. This would have been really, really helpful before.
Under rating threshold (hideshow)
Why do I have to mouse over each castle to see what medal I've earned? Oh, I guess we have to see all the empty green fields in each territory.
Under rating threshold (hideshow)
It would be a lot better if the stones you throw broke through pieces of wood or crushed stones rather than just pushing the castle so that it falls.For example if the king is inside the room at the bottom of the castle but between two other rooms when you hit the castle everyone dies and the castle falls on just 4 wood planks around the king but they still stand and the king would be barricaded and no matter how many times you throw stones at him,the would won't break.Things smashing and stuff give you a more besieging feeling.
Under rating threshold (hideshow)
so much greater than ctc2.
I feel like the difference is really just in the physics of the game.
One of those often overlooked factors that can make or break a game.
Under rating threshold (hideshow)
The problem with many of these castles is the amount of people. There is a component of chance in this game and with so may people it can be very frustrating to hit the last one.
Under rating threshold (hideshow)
Oh no! My wooden tower is falling! *heart explodes and dies* *wooden tower does not actually collapse enough for him to fall to his death*
Under rating threshold (hideshow)
The player should have more control over the physics in this game. It's difficult to aim properly even after resetting the level multiple times. In addition, there are too many levels in which people become safely nested under the castle pieces, thus preventing you from completing the level.
Under rating threshold (hideshow)
Sorry, but that was, all in all, a pretty uninteresting installment. At least PLEASE do something about that annoyingly long catapult reload time.