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Agreed with everyone: need to rebalance and make all levels harder except the last one is too hard. Also need to extend the timer.
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Love this game. Fast playing, easy to understand, totally goofy. My only regret is that it's so short. I'd love to see the basic gameplay become the foundation of a larger strategic feature.
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Our top story tonight: the mortgage crisis has begun to affect nobleman and peasant alike. Join us after the break as we discuss the king's controversial "stimulus" plan and why so many nobles are satisfied with clearly sub-par construction.
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The "castle" series has incredibly fun gameplay, but lacks just about everything else. Give the game a progressive story, allow the player to customize/upgrade the tribuche(sp?), make it far more challenging. This game has the potential to be absolutely killer... and I think you've already done most of the hard work.
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Damn it, the princess on the last castle is impossible to touch. By the time you've killed the other four, the pieces of the castle have formed an impenetrable barrier.
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fun, though maybe a bit of a difficulty curve on early levels. Most seemed very easy, with a few slightly hard. Short, need bonuses of some sort aside from just bigger rocks. I want more of a good thing!
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Awesome, much better than the other one, but could the timer after your last shot be extended? It often takes at least 5 or 6 seconds for a shot to kill everyone it's going to. 4/5
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mah, I liked castle clout more. first the 'killing' is less inspired than the point-system of clout. the controls feeled more responsive (tough they probably were not) and last but not least... clout was goryer! :)
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fun for a few levels, but gets really repetitive. maybe if the ammo types were a little more different, or something.
3/5