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It's too reliant on luck. You can place the dynamite in the same spots multiple times and sometimes it'll work and sometimes it won't. Lots of retries just waiting for the pieces to fall correctly.
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Its funny how if you keep pressing boom right after first time, it keeps exploding making things easier, also walkthrough helps.
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I don't understand why people are confused about the concept of not hitting another building. "Hey boss, we've been commissioned to destroy this building, but there's a tower block next to it." "Oh screw that, let's blow the crap out of everything."
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"Sir, your building is now only ten feet tall." "I wanted it to be seven. Reconstruct this building and bring the orchestra back; we're doing it again, and yes, we will only use four sticks of dynamite!"
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so it takes multiple sticks of dynamite to destroy a poor structure, but a tiny piece of stone demolishes a block of flats?
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You know, this game actually has potential if it has upgrades, and has a better wait time for all the buildings to collapsed. At level 12, I've got a plan to easily demolished it. It was slowly gonna fall, then the game actually ends telling me I failed :/ what a bummer
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Some of these are actually tricky, and indeed a little random. Such as one of the later levels where the rubble can't hit the building next door. Minute changes in dynamite placement seem to make a big, big difference.
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3/5. Too easy, pretty boring, and didn't like how I could both pass and fail at a level even when the dynamite was placed in the exact same spot!
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It is "easy" but poorly designed. Even if you follow the walkthrough to a T you would fail 3/4 times. If it wasnt for the badge i would have abandoned it after level 4.
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oh dear sir the building was 1t 28 feet exactly, YOU WERE SUPPOSED TO GET 28 FEET YOU FAT OAF, I did sir, OH WELL YOUR STILL A FAILURE ANYWAY
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This game... the infallible logic behind using dynamite in an urban area around other buildings you don't want to ruin.
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Levels 1-18 were good, but level 19 was more illogical than puzzling. And therefor required trial and error not logic.
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You dont get money guys>.> its the damage you cause but yes they should make money useful like more powerful dynamite ability to put on steel gurters
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Just once, could we get a demolition game made by someone who actually knows how explosions and physics and building collapses work? 'Cause this Joey guy don't know shit.
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Yay! We finished the demolition! *demolition supervisor walks up* We'll see about that! *pulls out ruler* Mmm, Hmm... just as I thought! It's half an inch too tall. Rebuild it and start over!