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It is "easy" but poorly designed. Even if you follow the walkthrough to a T you would fail 3/4 times. If it wasnt for the badge i would have abandoned it after level 4.
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oh dear sir the building was 1t 28 feet exactly, YOU WERE SUPPOSED TO GET 28 FEET YOU FAT OAF, I did sir, OH WELL YOUR STILL A FAILURE ANYWAY
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This game... the infallible logic behind using dynamite in an urban area around other buildings you don't want to ruin.
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Levels 1-18 were good, but level 19 was more illogical than puzzling. And therefor required trial and error not logic.
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You dont get money guys>.> its the damage you cause but yes they should make money useful like more powerful dynamite ability to put on steel gurters
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Just once, could we get a demolition game made by someone who actually knows how explosions and physics and building collapses work? 'Cause this Joey guy don't know shit.
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Yay! We finished the demolition! *demolition supervisor walks up* We'll see about that! *pulls out ruler* Mmm, Hmm... just as I thought! It's half an inch too tall. Rebuild it and start over!
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OMG Sir we just got a 200000000 doller fine for a tiny shard hitting the building next door!!!
wow. Ok boys close it up we lost!!!
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Not at all challenging, sorry but good idea, far too easy. Add a more challenging mode such as a one dynamite mode or advanced mode this would make a 5.
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A tiny piece of debris hits the red building. Not likely to damage it much, unless it is also built like these contraptions we're destroying
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Sir, we blew up the stone pillar and a fragment about the size of my hand skimmed the building.
THAT'S IT, YOU'RE FIRED!
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Sometimes one dynamite does not blow up and stays floating in the air and counts as the top of your building so you fail.
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okay the building needs to be below 58ft
*building explodes and crashes to ground*
WHAT!!!!! 59ft!!!! why does this game hate me?!!!!
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after hitting boom several times to see the extra explosions one of my dynamite sticks got stuck in the air and counted as the highest point of the building.
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Good game, but you gotta patch up the bugs. Occasionally the round will end prematurely even though the building is still moving. But all and all still a good concept!