Under rating threshold (hideshow)
Sir, we blew up the building successfully." "What height were the remains at after it was destroyed?" "500 feet, why?" "HOW DID IT GET SO HIGH?" "Just look right above you." * Looks above * "AHH ITS GOING TO HIT ME!" *tiny block hits him on the forehead,he bleeds then falls to the ground * "Err,sir,its 20 feet now.Do you want to call an ambulance?
Under rating threshold (hideshow)
so it takes multiple sticks of dynamite to destroy a poor structure, but a tiny piece of stone demolishes a block of flats?
Under rating threshold (hideshow)
The only problem is the time limit when it's falling. I've had a few structures that were falling like dominoes, but slowly, and they've gotten very close to under the spot, when *boom* I have to restart. But that's just personal; I like using as few as I can.
Under rating threshold (hideshow)
The buggiest game I have ever played on Kong. It's purely based on luck and does not require ANY skill whatsoever. By placing the dynamite at the EXACT same spot, the outcome will be completely different. By randomly clicking around the building, you have about a 50% chance of winning. Very unfair and terrible coding work.
Under rating threshold (hideshow)
ass peacedude did say you can click multiple times but the bomb can be staying on the screen and then you can below because it stop at the staying bomb
Under rating threshold (hideshow)
okay the building needs to be below 58ft
*building explodes and crashes to ground*
WHAT!!!!! 59ft!!!! why does this game hate me?!!!!
Under rating threshold (hideshow)
after hitting boom several times to see the extra explosions one of my dynamite sticks got stuck in the air and counted as the highest point of the building.
Under rating threshold (hideshow)
contractor: ok we are going to be demolishing this building right now. do your work or else!!! demolisher: *plants charges* FIRE IN THE HOLE!!!! *BOOM* contractor: IT HAS TO BE 53 FEET OR LESS!!! NOT 54 FEET!!! YOUR FIRED!!!!
Under rating threshold (hideshow)
the basic interface and puzzle concept were fine, adding objectives (use less than x explosive) and types would go a long way towards making this a full game.
Under rating threshold (hideshow)
wow, fantasy, way to be a condesending prick. just because youre a better developer (or at least act like it, ive never heard of you) doesnt mean that hes wasting youre apparently ever so valuable time when you play his game. if you like deus ex or whatever the hell, play goddamn deus ex and get off of kong. im tired of condesending douches flooding kong
Under rating threshold (hideshow)
2/5. Nothing special, generic music (music I have actually used before, too), and too short. However, I played through it to get the 17 Powerup Rewards points, so it doesn't really matter. I prefer easy challenges for the points, because I can spend less time here and more time on Steam, playing Deus Ex.
Under rating threshold (hideshow)
An ok game I would like to be able to upgrade or have difrent types of explosives to have more opsoins but still a good game. Keep up the good work.
Under rating threshold (hideshow)
10 years doing drill and blast in the mines, including building demo work.. And I sucked at this game. Bit of a shame, it's a nice concept.
Under rating threshold (hideshow)
Good game, but you gotta patch up the bugs. Occasionally the round will end prematurely even though the building is still moving. But all and all still a good concept!