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It's a fun game. Just one thing bugs me - there appears to be no blast effect from the dynamite. I'd expect it to not just destroy the beam it's placed on, but to push nearby beams away. Perhaps something to implement for a sequel.
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R = reset. No reason not to have this, except to drive accidental pageviews from people accidentally clicking "Walkthrough" (instead, you just get points taken off for having poor deisgn).
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id give this -999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999/0
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SO MANY OBSTICLES TO PASS. red line. knock em all down w/ balls, makr sure it falls down under demolition height. make sure guy involved doesn'e get hurt. WHY PUT RULES IN HERE
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hmmmmm great game but needs refining. when i get the hight of the demolished building to the goal (e.g. 29 and 29) it still says i fail. great game though 5/5
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HOLY SHIT A WALRUS ON LEVEL 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!did you look for it? thought you might.
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"dont touch the building" my ASS.
"my god! one square inch of concrete touched my indestructable apartment building! NOOOO"
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the don't hit the building is too unrealistic i mean really your not gonna die if a little piece of concrete just barely hits it
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boom-boom-boom-boom-boom-boom-boom-BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Fun but there's too much randomness in the game mechanics. Sometimes, the building fails to fall below the required level; other times it works just fine, even with the dynamite in exactly the same place. For example, in level 4, place one bundle of dynamite at the very top of the lowest vertical post on the right and place a second bundle at the very bottom of the second-lowest vertical post on the left. Sometimes, the building falls below the required level. Sometimes, it falls but pieces stay too high. Sometimes, it doesn't fall at all!