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Very fun game with cool ideas, I just wish it had some more depth. Maybe an upgrade system and multiple types of explosions. Would love to see a sequel with improvements made buddy great job. 4/5
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sir, one brick made a small scratch one & a half inches long." "OMG were all gonna get sued for propery damage!!!Were gonna go out of busines!!!
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Sometimes one dynamite does not blow up and stays floating in the air and counts as the top of your building so you fail.
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Sir, we blew up the building successfully." "What height were the remains at after it was destroyed?" "500 feet, why?" "HOW DID IT GET SO HIGH?" "Just look right above you." * Looks above * "AHH ITS GOING TO HIT ME!" *tiny block hits him on the forehead,he bleeds then falls to the ground * "Err,sir,its 20 feet now.Do you want to call an ambulance?
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so it takes multiple sticks of dynamite to destroy a poor structure, but a tiny piece of stone demolishes a block of flats?
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The only problem is the time limit when it's falling. I've had a few structures that were falling like dominoes, but slowly, and they've gotten very close to under the spot, when *boom* I have to restart. But that's just personal; I like using as few as I can.
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The buggiest game I have ever played on Kong. It's purely based on luck and does not require ANY skill whatsoever. By placing the dynamite at the EXACT same spot, the outcome will be completely different. By randomly clicking around the building, you have about a 50% chance of winning. Very unfair and terrible coding work.
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ass peacedude did say you can click multiple times but the bomb can be staying on the screen and then you can below because it stop at the staying bomb
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okay the building needs to be below 58ft
*building explodes and crashes to ground*
WHAT!!!!! 59ft!!!! why does this game hate me?!!!!