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(sarcastic) This game is so similar to real life. Money isn't available to use but you still earn it. And all anyone thinks about is blowing things up. To be more precise, how big the rubbish lump has to be. And about how big the red patch we aren't allowed to blow up YET has to be.
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'Do not hit the building'
Well, I see no building so what is this big red patch doing here?
'Demolition Failed'
What, because I hit a red patch? No way!
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If after two levels, I can't make the game stop being so temperamental, it's difficult to have fun. Even following the guide EXACTLY didn't do anything. I can't give you anymore than 2/5 for poor game design. This could be fun, but it's not.
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Very fun game with cool ideas, I just wish it had some more depth. Maybe an upgrade system and multiple types of explosions. Would love to see a sequel with improvements made buddy great job. 4/5
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sir, one brick made a small scratch one & a half inches long." "OMG were all gonna get sued for propery damage!!!Were gonna go out of busines!!!
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Sometimes one dynamite does not blow up and stays floating in the air and counts as the top of your building so you fail.
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Sir, we blew up the building successfully." "What height were the remains at after it was destroyed?" "500 feet, why?" "HOW DID IT GET SO HIGH?" "Just look right above you." * Looks above * "AHH ITS GOING TO HIT ME!" *tiny block hits him on the forehead,he bleeds then falls to the ground * "Err,sir,its 20 feet now.Do you want to call an ambulance?
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so it takes multiple sticks of dynamite to destroy a poor structure, but a tiny piece of stone demolishes a block of flats?
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The only problem is the time limit when it's falling. I've had a few structures that were falling like dominoes, but slowly, and they've gotten very close to under the spot, when *boom* I have to restart. But that's just personal; I like using as few as I can.