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You should make a second, with upgradeable hammers and if you slammed on a launcher it qould bounce back and hit again behind you. also changeable BGs and useless stuff
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Oh my god!!! Here I were... Waiting... No, not waiting, hoping that the turtles would stop bouncing so that I can build more defenses when I read the comments and saw there was a Manual Timeout...
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I came across a glitch with launchers... If u click fast enough (i dident mean to, my mouse glitched), it will place the launcher in the shop.
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I had 11 launchers covering the entire floor, 11 turrets covering the ceiling, 6 sentinels, and 6 buzz saws in a row, with all valves at level 13. With this setup, I was getting 300 per second, and the launchers basically made it impossible to lose. It also looked like there was a cloud of turtles above the buzz saws.
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somehow i got 2 turtles stuck in an infinite loop at 23k damage, now to wait until the 2 of them accumulate 100k damage...
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I wonder what game developer just up and thought "I should really make a game featuring a businessman killing invincible turtles."
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this needs some upgrade system there you make the turrets shot rockets and sentinels is a gattling gun in other words, make a epic combo 2!
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At first, you're like "WTF!!! 6 combo!??!?" Then, "Yes! 50,000 combo!!!" And THEN, "1 million and still going? WHEN WILL IT FREAKIN END!?!?!?"
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Replaying this for the sheer fun of it, and still wondering what those turtles did to tick this guy off so much. Not that it's stopping me, of course.
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For those of you who want it to stop early. At the top right, theres a button named: 'Manual Timeout'. Press it and the game shall stop the combo. Thumbs up so people can see.
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"Day 2, the combo is now 1'475'983. No signs of slowing. It appears the Launchpads, which are now completely covering the floor, have been a wise choice to combo with the Turrets. We have now ran out of coffee, considering ending it all to get more. Just. one. More. Mine."