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Replaying this for the sheer fun of it, and still wondering what those turtles did to tick this guy off so much. Not that it's stopping me, of course.
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For those of you who want it to stop early. At the top right, theres a button named: 'Manual Timeout'. Press it and the game shall stop the combo. Thumbs up so people can see.
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"Day 2, the combo is now 1'475'983. No signs of slowing. It appears the Launchpads, which are now completely covering the floor, have been a wise choice to combo with the Turrets. We have now ran out of coffee, considering ending it all to get more. Just. one. More. Mine."
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For some odd reason, I have found a bug: if you buy something, and as soon as you buy it and go back to the shop, there appears to be a floating launcher. + so ArmorGames can see!
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Well, as I'm typing this my liberal application of saws and launchers in unlimited mode is racking up a combo, currently at 300,000 with no sign of stopping...Poor turtles...
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After you get a pretty good flow of turtles from the pipes and send them flying into your death machine, what bothers me most is watching all the escaping turtles thinking "there goes potential combo points"
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I had a glitch, where there were 2 saws at the top and everytime a turtle got flung up there, he got stuck, and I had hundreds of turtles up there, and that led to 2.250 million :D yknow this glitch is kinda unfair but its hilarious watching those poor turtles... now I feel bad..
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I just went to go see Django, so I left this running, and now I have an 11 million combo.
Screw the electricity bill, I'm going for 100,000,000.
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Probably the best strategy is to cover as much ground as you can with launchers, then most of them should get trapped in eternal bouncing until you manually timeout.
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i somehow was able to get a single turtle to bounce between the roof and a bouncer, its up to 400 now. i think i'll leave it on overnight and see how high it gets