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Lmao, when tapping a key moves you 10 feet ahead isn't enough, add in a frictionless environment! I'm deeply disappointed in you, John.
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Is the city made out of icy glass or something? There's no friction at all which makes the game a bit too frustrating. No friction = sliding into the jaws of death or in this case, a giant swinging pendulum axe which is so sharp even a tiny touch causes you to explode into a bunch of limbs. Ah well, at least the first parts were fun. 4/5. Would've given 5 if there was some way of controlling how far your character slides about.
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It kinda looks like Super Meat Boy, with all those saws and dangers, and collectible danger signs (which are like bandages in Meat Boy). But the movement and collisions are worse. Not a bad game, though.
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ok guys,stop complaining about the multiplayer thing.WHO CARES!If you care SO MUCH then go get an account on armor games.and besides this gmaes storyline is pretty epic.
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"Sir lets put Sikes and medievel objects outside in the city so the runner dies if he escapes" "yes its a good idea? but we already will kill him inside the top secret buildind which we have tons of death traps inside know wonder thousands of idiotic workers turn off the lights and find themselves dead??" the next day 100,000 builders died trying to scatter them all over the place.........(seriously would u put medievel death traps all over the place..) :) Click the + to agree with me or - that u dont agree with me and thats a bit idiotic
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Guys i found out a glitch. when you press pause, (of course you'll be freezed) the other obstacles will still move so if a swinging axe is about to hit you, press pause, it'll go past you unharmed and you can unpause to safely pass. try it !
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"yes, you are allowed your freedom, but you will have to undertake YET ANOTHER LIFE-RISKING TEST before you can go, and even outside there will be buzzsaws, swinging axes, treadmills, and bottomless pits cunningly installed where you will never find them before it is too late. thank you!" you: "oh great..."
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Good job copying the exact plot of Portal, more or less. I say that in only a slight spirit of irony, you understand; it's a shameless rip-off, but you did a good job writing those signs in that characteristic 'committee speak', with its utterly impersonal tone, pointless double-talk, and contradictory fine print. I found myself laughing at times, in spite of the fact that I couldn't stop imagining all of it in GLaDOS's voice.