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Also this needs harder badges. This is the kind of game i wanna play over and over trying to get all those collectibles..
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liked the game but the controls need a lot of work and it's also could use more levels. But really like the dystopian plot though thats one thing that helped keep interest in the game for me although the end was kind of a let down
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Controls are slippery and the dull monochromatic template makes it difficult to pick up on important hints such as which direction a walkway will be running.
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If you're going to try to give me an aneurysm with your rewind effects every time I die, I reserve the right to use pause immunity to cheese the axes.
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Rewind features annoying, controls are more loose then size 82 pants, and the diffuculty spikes would make mount Everest look like a joke! If I could rate 0 stars, I would.
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I like the difficulty of the levels. Challenging but not impossible. However, getting stuck on the edge of the screen and not exiting is a big irritation.
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Great environment, good concept, well executed. Unfortunately, this is a game all about precision controls and with how horribly imprecise these controls are I can't rate this higher than a 2/5.
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If you're having trouble with the axes, if you press the pause button while playing, the axes will continue to swing. Just wait till the axes are out of the way, you can pause it, then be on your merry way.
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God I hate those f*cking axes...bad. And of course they're EVERYWHERE. The controls are very slippery. Lots of parts just seem to involve blind luck over strategy. Overall it's a frustrating experience that you just want to end.
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There's something about those really long violent rewinds. Maybe it's the fact I lived long enough to see one? Regardless, it eases the rage from dying after making it so far...
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This game is near the pinnacle of perfection for flash games, the slick controls make more realistic physics and require more skill, they don't take away from the game, they add to it. The story is almost captivating, and put together masterfully. The gravel road of difficulty curve made me feel like a god on some levels (especially 30) but want to rip my heart out at others (28 I am looking at you) but I loved it all. When I open a game by John I secretly wish that it comes close to the dark perfection of Exit Path.