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A couple things:
1: when i'm at full fast forward, and i start a fight, it still says go sometimes, and if I hit go, it glitches.
2: the technology level is kinda pointless, and it should count towards the towns level of defense. It makes no sense that I should be beat by a rudimentary town, when i have best...everything.
3: sell at feature for weapons and armor?
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I've hit a bug where I'm constantly traveling from Horton to Kyre -- on my 9th day, although the trip is supposed to take 3. The distance to my destination is static at 6 km, and the time left is "NaN.2". The only way to stop is to reboot. Other than this, entertaining game.
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Buccaneer party: "This is robbery! Give us your cargo or die!" Me: "I'm your Guildmaster!! How you dare attacking me". It seems I've got no respect in my guild and its members try to rob me.
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"Sifting through a large crate, you find Mithryl Armor! You add it to your armor storage."... two seconds later "A thief sneaks into your armor stash and steals a Mithryl Armor! The thief gets away before you can do anything about it." So annoying
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Ok, if I'm carrying 150 illegal narcotics maybe you could just assume I'm not going to let the Enforcers confiscate my 2 million gold worth of cargo without a fight?
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Here are the things it needs.
Sell all button.
Sell all arms button.
Sell all armor button.
Stop having buccaneers attack MUCH stronger team-mates. I'm really tired of going on a journey, killing every enforcer and merchant I meet, and having my reputation be higher when I arrive.
Why the hell is a town of 640 the same difficulty to conquer as a city of 256,000?
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A little tip: if you're an Enforcer, and you're on one of the "package deliver" quests, you can then merch black market goods at will until the quest is over, since you'll only ever be stopped by buccaneers. Not that you'd ever want to deal in the black market since you are an Enforcer in the first place, right? Right?...
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Here's a impressive story. I started out with little money and with only the clothes on my back for company, but under a year's time, exactly in 276 days time, I had a little over a million gold pieces, became the guildmaster of the two ruling fractions and controlled every city on the map. You too can became a man like me.
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A very good concept but a lot of economy issues that can be manipulated. For example, get the largest ship, and then buy down 5 times to get loads of expensive mats, sell these. Rinse and repeat for infinite cash.
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"Rookie, send this package to Betsonia at FAR SOUTH-WEST... "Oops, now the package is at Axel located at... FAR NORTH-EAST, IT'S JUST ACROSS THE WHOLE GODDAMN MAP" Beware! Shitty Buccaneers will piss you off, showing-up one after the other...
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I really wish the log box didn't move every time you have to battle. It really slows down the process. But other than that, fun game. Although it took me only 282 days game time to become guildmaster of the Buccaneers, then immediately quit the Buccaneers collect $1,000,000, conquer all 100 towns, and finally become guildmaster of the Enforcers to get all the endings in one save... less than a year. This land is run by some idiots and weaklings, huh?
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It's possible to go out of bounds. Whenever you win a fight, if you press "Go" quickly, then there's a period of time where the next encounter will bug out a bit (especially on 20x speed). If that next encounter is a town, then after pressing "Battle", the only option will be "Go". Once you go past the town, since you're not headed towards a destination, you'll never arrive. You'll keep getting random encounters even when out of bounds.
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Guys: For anyone who thinks any of the starting attributes are useless, they aren't.| | | TRADE helps in purchasing and selling, things are cheaper with the exception demand cities (where the stuff sells for more). | | | TRAVEL helps with dealing with thieves, and getting items from crates. It contributes largely to fleeing and catching up with enemies. | | | DEFENSE helps in reducing damage taken, as you would have guessed. | | | ATTACK helps in dealing more damage, again easy to guess.
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you know what annoys me?!?! the fact that a single enforcer has the nerve to go up to a fully manned pirate ship and asks if i'm carrying anything illegal...screw you! I'm obviously gonna kill him even if I don't have anything!
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There seem to be lots of inconsistencies, here. For example, the supposedly best ship, the Vanguard, is cheaper than the two before it. Rubix is described as being a major manufacturing centre for bronze, which should mean that bronze is cheap there. But you can make a 40% profit by buying bronze in the nearby town of Luka (cost about 1,150) and selling it in Rubix (cost about 1,600).
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This game should have "always help"/"always steal", "always allow"/"always flee", etc options. That would make it way more fun and way less tedious.
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1. how does a guy on foot catch a horse n cart? 2. how do you heal? 3. thanks to autosave, i got killed and enforced and they took everything.. i'm broke! there is NO point in the game continuing. 4. this is a strategy game, by definition, not an RPG. 5 i read that going between different towns without getting in fights is supposed to heal.. it doesn't. so again, i say, WHERE IS THE HEAL?!
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I would've given this game 5/5 if it weren't for those damn enforcers. I was filthy rich already then i allowed a group of enforcers to search my cargo. They confiscated everything and fined me every penny i had for there " troubles". I was left with not a single penny left!
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Great game, but what's with the lack of ANY female characters? Like seriously, all you had to do was have some different names.