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A couple of things is in order to be said. 1: Great game! Very hard at about 50% but loved it. 2: I had about 850 or so deaths and it took me about 2 hours :p 3: Nice music, and an interesting fact, me and Kevin have exactly the same last name. :D 5/5
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Trouble with double jump and occasionally general responsiveness. I've also seen myself pass right through lasers unharmed or suddenly die for no reason
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A game based around a lame joke that gets tiring after a few minutes with no replay value. The sad thing is - it looks like you put a lot of effort into it. Use a better idea next time.
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jmtb02, I've been a fan of your games since Ball Revamped, and I'd like to say that every one of your projects is at the top of my list. Another excellent creation here.
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The problems is that the more blood particles the game screen accumulates and has to keep track of, the less responsive the game gets. Either let us clear out the blood or get it to do so automatically.
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Apparently the walkthrough gives up on level 30. I don't know if it's because you're supposed to give up on level 30 or because the level is actually so hard that not even the walkthrough can provide a solution.
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The double jump has horrible response. Often times if doesn't even happen. About 1 out of every 6 attempts at the double jump does it actually work.
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I got through the game and got the great stubborness!!
I got through the game cause i got the will to SURVIIIIIIIIIIIIVVVVVVVEEE!!!! 9001/5
( Not really I died like, 786 times )
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I just found out that i am incredibly stubborn. Awesome game in almost every aspect. Except one the double jump kept not working on occasions. But apart from that excellent game
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Took you long enough, Kong! I have played this on Armor games already (a long time ago) and I wish that you got the game at the same time :( but it's still a fun game
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Yeah, the controls made floor 25 literally impossible for me to do. When all the lasers start firing, having ANY kind of delay in double jump is completely unacceptable.
It was fun while it lasted, and if the controls ever stop being buggy it'll be fun again.
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i had to downrate after watching tasselfoot fail at his own game in the walkthru. not just because he failed, but because of the comments that were made... you didn't play past level 29 before the game was released? testers said level 30 was hard, but you did nothing for it (not even visit the level to see if what they were saying had merit). for the record, i did beat the game. i also believe that non-hardcore gamers will have troubles finding patterns of success to beat the levels. and i agree with the doublejumping issue that quixzambundu called out.
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finnaly maded it, seemed i was stuborn to win... this game really neaded api to know who did win, probably a kongregate badge too but i say it will not happen... comeon even tass gived up
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1/5 because game this simple has no right to lag that much. Great premise, but I can't reward yet another developer who's too lazy to write few lines of efficient code.
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good game, it lived up to it's name as i gave up eventually, but unlike most others, i admit i just got frustrated, plus my lack of skill prevented me from carrying on, however, i will not blame my failure on bugs and glitches because i am honest about why i failed!!!
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There are far too many issues to make this a decent game - if you die while moving, in a lot of levels you'll die twice because your movement will carry over into your next life, killing you; if you're pressed against a wall and fall straight down, you'll die from 'touching' a spike adjacent to your square, and on level 30, there's a nasty spot where being pressed against a wall prevents you from double-jumping.
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I have to say, when I saw the name of the game, I was expecting the tone to be somewhat... harsher. Not that I'm complaining!
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I gave up just to see what would happen. The game is frustrating, but beatable. Great concept. The music made me rush more than I needed to, but it kinda helps you.
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??? and the point of the "Give Up" button is?
There's a little X in the corner of my browser that has the same effect!